I'm just kind of surprised that I see a dragon go, gather up an entire spawn, and kill them all without even a heal (or any danger whatsoever), while my Ranger/Healer/Druid is apparently deemed unbalanced for being able to take on less than one third that number of mobs. And unlike those uber dragons I occasionally even die while trying to do that.I don't know if on the US server it was different, but on Unity, the weak druids / <put here other 45 schools> used their gimpedness in VERY creative ways, 16 hours a day, to farm entire spawns with no stop.Their use is a symptom of the overall gimpedness of the classes, and of people trying to adapt to that gimpedness in creative ways.
At the same time, the "powerful dragons" (I'd say the small-ish minority who is spell specced) that gather the entire spawns and chain-and-downrank AoE, are getting *the same* spells linking you got. So, no reason to compare you after the "nerf" with them like they are not as affected.
I'd say it's quite the opposite. Feel gimped now that permastunning mobs require you to raise another school? Guess what, the dragons have no other school to counter the nerf and will eat it all.
*hands an huge, spikey, heavily runed nerf bat*PS. I wonder if we could have an event prior to this delta where we get to beat up Nadia
Here, your event
As long as we can fly with cargo disks and fight while in the air, it's fair that we have to stay in air passing thru portals *evil grin*Dragons can fly. I think it is reasonable that maybe they should be forbidden from using portals
Believe me, when you go afk before the bank entrance, they already exale a first sigh, or 3.just so everyone can tell from the first sigh if its an ancient or not.
(not specifically aimed at Steelclaw, but to the several spell link posts)Though, I'm a bit concerned about the changes to linked spell timers. I'll concede that it's probably a good idea that they be linked, though I suspect that the recycle timers, cast delay, potency and/or techniques will need some tweaking. I'll have more to say on this once I get a chance to play with them
I would not make too much of a fuss about spell linking. It's *a* delta, not *the* delta. There WILL come up issues with such a deep change, and other patches will close them up.
Now, I know that Horizons has been "crystallized" for so long that looked like a single player game, but it's a MMORPG, it's supposed to be tweaked during the months.
Passing the months, the developers, who are not out to get YOU, but try making a more diverse and, possibly, challenging game, will review the "reports" of people affected by this and rescale spells timers and effects accordingly.
Why, 100 million-a-month Blizzard can't rebalance or fix years long standing game breaking issues in WoW, I'd concede a small Dev team their time to rebalance things around.That's semi-sorta-kinda not fair. I can't imagine sucha small Dev team being able to make a full round of changes on such a large scale (such as rebalancing monsters, or an Adventure School) in any short timeframe. If that were the case, it'd be months between updates, and even longer for testing
If they don't apply changes now, they won't be able to apply them later.I think given the current scenario and state of HZ/Virtrium, expecting full scale changes to be released all at once is a setup for disappointment, and looking at individual changes and their effects as if they are isolated from any other changes as well as a permanent state is a skewed perspective, and one that's unfair for everyone involved - the observer, the playerbase, and the devs
If the game sucks, blame the former owners and their directors, not those who are here to fix things that had to be fixed in 2003.
I have seen this stuff a lot on the WoW forums. "I made a bad / weak choice, hence OTHERS must pay". No thanks. Fight for your situation to be improved / fixed, you gain no support nor sympathy from anyone else by asking nerfs on other people.EDIT: And for every second tier V/VI mob being immune to nature damage, how about a compromise? Keep the mobs the way they are, except make every mob that *isn't* immune to nature damage immune to tooth&claw. That seems fair to me:P.
Still, unlike WoW, you don't even need to reroll from level 1 to max cap. You can level another class, if you put T&C immunity, what will they be able to level up to counter it?
Maybe it's about time that more players *gasp* start using Blight and reporting about what they find?
We in Europe could not even dream having a beta shard.
Yet myself alone, without Blight, stressing developers on poor IRC I achieved the bug fix of multiple dragon spells (healing, hoard based and more) that made dragons playable.
The developers can't see everything, players can, and should provide *constructive* feedback.
Sitting down and yelling "UNFAIR" is not the way to achieve what's needed at top priority: drastically change the game to make it live again and earn money.
Keeping everything as of now, past the first 2-3 months of "joy" at the new owners, it's indeed much comforable (even for the developers) but would just prolong the final decline of the game. Is that which you want? That Horizons dies so that you can raise your 116th school on necroflies?