As Kala and others have posted in other threads (not in suggestions) I will try to summarize some things about the confectioner revamp:
Why are some rare prep items at 10 bulk? I can gather carrots at 2 bulk per unit and slice them into "sliced carrots" for 4 bulk per unit. This is about the same for any other food you gather, the bulk rate is about 2 or 4.
I went to "purchase" Vanilla beans (honestly I think there should be a source for these other than purchasing them only). it would not complete the sale. Nowhere in the description does it tell you what the bulk is, but they are 10 BU each!! for a VANILLA BEAN! (same for fish and other things btw)
I could only purchase a handful of vanilla beans to make 75 oils and boy does it get expensive: 2.5sp per banana split! at 44th level I made 3/4ths of a level making 100 banana splits at the cost of 40sp.
Maybe if they reduced the bulk of items that logically would only weigh 2 BU or at least put in the description: Bulk 10, it would have ended my confusion as to why I was having problems with my inventory filling up.
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Confectioner buildings need Cauldrons! A lot of things now that are processed need a cauldron. These don't come with a confectioner building, nor are they convenient (gathering and processing these will take some getting used to as most need water, so you need to have access to a plot with an alchemy shop, confectioner shop, and near a water well.)
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Pottery wheels
These are pretty much useless now. Maybe they can make a stand alone millstone that runs from essence energy (thus providing lore for why you don't need a big house looking thing with a propeller on it to make the stone turn.) and replace the pottery wheels with millstones (or Cauldrons) of the appropriate building tier.
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Lack of Cooking equip requirements on tools
I find myself buffing before I can now equip some of my baking / preparing tools because of the "Preparing only" equip requirement. Since you only get 8pts per level for preparing, Journeyman weildable tools are harder to equip for confectioners now. Hopefully the "cooking" skill will be part of tools that are part of the cooking procedure.
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With all of these new garnishes and prep items, the new food only silos need a few more "stack" items added, not really important, but when each one only holds 4 per silo, I would prefer the developers to invent a new building called a "Pantry" that acts like a "Library" for storage, but only for garnishes and processed foods instead of formulas like the library holds. This way you can put many garnishes and processed foods in your pantry, limited by the BU of the structure based by tier of building (higher tier more bulk)
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Just my 2cp worth