Hey I was wondering if anyone remembers the gears that were placed in when cogs were first brought in. I don't think you can make them any more but I was wondering if anyone remembers how they were made.
This is what I am talking about:
Hey I was wondering if anyone remembers the gears that were placed in when cogs were first brought in. I don't think you can make them any more but I was wondering if anyone remembers how they were made.
This is what I am talking about:
Gegis, Dranslin, Anvault, Kanmiel (Order)
*nods* yeah they were and tinkerers could make them I just forgot how.
Gegis, Dranslin, Anvault, Kanmiel (Order)
Didn't you need to combine cogs to make a gear?
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Yeah, that is how they were made, I just forgot how you go and combine them.
Gegis, Dranslin, Anvault, Kanmiel (Order)
i remember i got alot of them as drops from monsters back then...
dont remember anything about being able to craft them
They were drops, but never made it to active use. They would have been combined with cogs some how.
IIRC only phase 1 of the crystal revamp was completed. Just like how only phase 1 of the confectioner revamp was completed.
I like how they decided to break up these revamps into modular phases; if you do things that way then you can release the revamp a bit at a time. And even if you never finish the final phases, at least something got finished and pushed to live.
If there was a phase 2 of the crystal revamp, it has been lost to the ravages of time... cause I've never seen any documentation on it I'm afraid and I wasn't involved in it.
As for Confectioner, considering it incomplete or unfinished will only lead you to heartbreak and disappointment.
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Yarr. I don't expect anything else to be done on either one. But if they hadn't been broken into segments, then nothing would have ever been pushed to live. It would have remained a partly completed pipe-dream (still is partly completed, but at least part of it got released). I've noticed that a fair number of smaller games have started doing things this way over the past 5 years or so.
From my own archives (around 11/10/2005):
Of course, the last link doesn't work anymore as it was taken on the old website.Crystal Preview: Phase One
Here is a short preview of the first phase of the long awaited re-introduction of Crystals into Istaria.
An updated and permanent guide will replace this upon completion, with imformation on what part the Dragon Ability of Crystal Transmuting, will play in the crystal re-introduction.
New Weapon Crystals:
Damage over Time Crystals – Magic Based
These crystals when placed into a Weapon Socket, infuse the weapon with a 3% chance to do additional damage over time of a specific type on both special and regular spell attacks.
- Incineration - Flame
- Erosion - Nature
- Divinia - Life
- Dementia - Mind
- Decaying - Blight
Bleed Crystals – Melee Based
These crystals when placed into a Weapon Socket, infuse the weapon with a 5% chance to do bleed or damage over time of a specific type on both special and regular melee attacks.
- Exsanguinating - Bleed
- Corrisive - Blight
- Lacerating - Slash
- Bludgeoning - Crush
- Puncturing - Pierce
Direct Damage – Magic Based
These crystals when placed into a Weapon Socket, infuse the weapon with a 3% chance to do additional damage of a specific type on both special and regular spell attacks.
- Arsonist's - Flame
- Cabal's - Blight
- Diviner's - Life
- Druidic - Nature
- Glacius - Ice
- Magus - Energy
- Mentalist's - Mind
- Umbral - Spirit
Direct Damage – Melee Based
These crystals when placed into a Weapon Socket, infuse the weapon with a 5% chance to do additional damage of a specific type on both special and regular melee attacks.
- Arsonist's - Flame
- Cabal's - Blight
- Diviner's - Life
- Druidic - Nature
- Glacius - Ice
- Magus - Energy
- Mentalist's - Mind
- Umbral - Spirit
New Tool Crystals:
Note: Dragon Crafting Skills for Cogs and Gears will be addressed in a different manner with new sockets.
Tool Capacity Increasing Crystals
These crystals when placed in a tool gives the user the ability to hold additional bulk capacity.
- Lesser Crystal of Holding
- Standard Crystal of Holding
- Greater Crystal of Holding
- Exceptional Crystal of Holding
Tool Cogs
These Tool Cogs when placed in a tool gives the user the ability to create certain objects with additional skill bonuses to the schools related craft skills.
- Alchemy's Cog
- Armorer's Cog
- Carpenter's Cog
- Confectioner's Cog
- Enchanter's Cog
- Fitter's Cog
- Flecther's Cog
- Gatherer's Cog
- Jeweler's Cog
- Mason's Cog
- Miner's Cog
- Spellcrafter's Cog
- Tinkerer's Cog
- Weaponsmith's Cog
- Weaver's Cog
Tool Gears
When a Tinkerer combines Tool Cogs together a Tool Gear is created and when when placed in a tool it imbues the tool and grants the user the ability to create certain objects with even more additional skill bonuses to the schools related craft skills.
- Alchemy's Gear
- Armorer's Gear
- Carpenter's Gear
- Confectioner's Gear
- Enchanter's Gear
- Fitter's Gear
- Flecther's Gear
- Gatherer's Gear
- Jeweler's Gear
- Mason's Gear
- Miner's Gear
- Spellcrafter's Gear
- Tinkerer's Gear
- Weaponsmith's Gear
- Weaver's Gear
New Jewelry Crystals:
Note: Dragon Tooth & Claw and Primal Skills crystals will be addressed in a different manner with new sockets.
Melee Resistance/Ward Crystals
These crystals when placed in an Jewelry Socket, grants the user the resistances and wards of melee based attacks.
- Indestructible Jewelry Crystal
- Impenetrable Jewelry Crystal
- Invulnerable Jewelry Crystal
Melee Skill Crystals
These crystals when placed in an Jewelry Socket, grants the user the additional bonus to a specific melee skill.
- Crystal of Crushing
- Crystal of Piercing
- Crystal of Slashing
- Crystal of Bruishing
- Crystal of Slashing
- Crystal of Bow
- Crystal of Crossbow
- Crystal of Unarmed
Magic Skill Crystals
These crystals when placed in an Jewelry Socket, grants the user the additional bonus to a specific magic skill.
- Crystal of Blight
- Crystal of Energy
- Crystal of Flame
- Crystal of Ice
- Crystal of Life
- Crystal of Mind
- Crystal of Nature
- Crystal of Spirit
- Crystal of Summoning
Enchanted Melee Skill Crystals
Crystals when combined by the Enchanting Skill, gives a larger bonus to a specific melee skill than a non-enchanted crystal of the same tier and type.
- Enchanted Crystal of Crushing
- Enchanted Crystal of Piercing
- Enchanted Crystal of Slashing
- Enchanted Crystal of Bruishing
- Enchanted Crystal of Slashing
- Enchanted Crystal of Bow
- Enchanted Crystal of Crossbow
- Enchanted Crystal of Unarmed
Enchanted Magic Skill Crystals
Crystals when combined by the Enchanting Skill, gives a larger bonus to a specific magic skill than a non-enchanted crystal of the same tier and type.
- Enchanted Crystal of Blight
- Enchanted Crystal of Energy
- Enchanted Crystal of Flame
- Enchanted Crystal of Ice
- Enchanted Crystal of Life
- Enchanted Crystal of Mind
- Enchanted Crystal of Nature
- Enchanted Crystal of Spirit
- Enchanted Crystal of Summoning
New Armor Crystals:
Melee Resistance/Ward Crystals
These crystals when placed in an Armor/Scale Socket, grants the user the resistances and wards of melee based attacks.
- Indestructible Armor Crystal
- Impenetrable Armor Crystal
- Invulnerable Armor Crystal
=> http://community.istaria.com/default.aspx?pg=crystals
Maybe some devs had a phase 2 in mind at this time but it doesn't exist any longer.
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