This is from the thread concerning comps and the 'proposed' removal of Nadia. I say proposed, because one reply insinuates the idea that player response regardless, Nadia is going away.
Though it might be technically true, it is a story/excuse that has been used too many times.
Yeah, you Dev's might be able to flip a switch (ie., click an icon or uncheck a box) to get rid of Nadia...but how much of the things that need to be fixed concerning the issue of comps, loot tables, spawn density, etc...is just as easy?
From the fubar that was the golem nerf a couple years ago when Mithril Golems of Mithril's Anvil, Fire Opal Golems of Saritova, and the T3 Golems of Trandalar were so few and faw between...the response then was that they are 'hard-coded' and it is not just a matter of flipping a switch, or adjusting a couple numbers.
So you say you want to fix the things that make Nadia, if not necessary, less of a crutch and to spur an economy...past experience says this is going to involve programmer work.
Yup...Dev's can have grand ideas, but how many times have we seen grand ideas blow up in our faces and then be told, 'we're working on it', or 'it's on the to do list.'?? Too many times from my recollection.
Right now it looks like there is more than enough on the Programmer's plates when you take into consideration Vista Compatibality, The Blighted Labyrinth, lag, major plot issues, etc. Plus the things mentioned in Developer's Newsletters months ago...like what happened to those new buildings and the return of old favorites?
Pile up the plate too much and its going to crash and make one heck of a mess.