(Note: this is somewhat similar to another idea of buying skills with exp, but does not require the technology to do that. It’s also a bit more lore-grounded, as that has to do with my background. Disclaimer away~)
A thought came to me. It is well known that for 4225 years, the Academy of Draak tutored and taught hatchlings as they became adults. But what precisely did these dragons teach? In that many years, what actually developed that was lost with the fall of Draak?
Okay, I thought. Let’s look at the dragons that teach hatchlings today (the npcs). So I did – the earlier dragons of course teach all tutorial, which will get you up to level 10ish. You then learn, through Gerix, that there are many specialized skills that a dragon can use! And each has a trainer associated with it, who teaches this ability when a dragon is proven worthy!
Why stop there?
At current, dragons all get these abilities and dragons use all of these abilities. This makes dragons very same-y. Yes, there are helians and lunus, and spellcast-y and melee-y dragons, but they’re all basically the same. Same skill sets, same possible outcomes, no differences. Specializing with classes might make them too biped like, and make it difficult for balancing the quests and hoard abilities. And the old forms idea is just bizarre. But why could we not specialize with certain abilities?
What if the trainers are not the ones who developed the skills? What if they are the only survivors of teachers that have passed these skills down through the ages, of specialized dragons who focused on one or two or even three of these sets? If we look at it that way, the possibilities suddenly become wider. We could have a reaver-like dragon, who by taking quests deep into the specialized drain-strike pool, are able to bolster their power with melee and ranged siphoning attacks or blows that sap strength or other attributes! We could have healers who focus, through specialization quests, on giving primal essence to mend and close the wounds of their kyn, in area effect and in primal augmentations! We could have haughty hoard dragons, specializing through Winteria in berserker like attacks that burn through hoard but can cause great damage in melee, or… The possibilities are incredibly open.
This fits into a lore idea of mine called, for lack of a better term, a Community Rite, which would have had the dragon complete a series of trials to become specialized to some role in dragon society. Clearly, roles must have existed in some degree – dragons are not completely individualistic if they are forming race-nations and faction-clans!
I know what I am suggesting will not be easy, but it is doable. It might require more quests on the order of magnitude of the Rite of Passage. It would require a supreme balancing act and the ability to turn off one quest if another is being or has been taken (which seems to exist since the dragon quests only allow one at a time). It would require looking at quests a little differently than they currently are, with instead of being one choice (Rite of Passage Helian/Lunus choice) for a quest tree, there being several possible trees that eventually nix each other out to enforce specialization. It may require some new technology that allows for quest-granted abilities to be unlearned and quest lines to be reset (unless we want the choice to be permanent, like Helian/Lunus, which would be fine in my opinion). It would require Gold Rage to be nerfed a little, to support the new damage/utility of the specialized abilities. It would require all specializations to be available in one patch, so to not draw ire from players who feel cheated by a new great idea that gets implemented. And it would most certainly require an anal retentive attention to balancing in the development phase.
But all of those things are doable with enough time.
I’d really like some dev input on these ideas before I go any further. This is peeking into a second page and I don’t want to spend more time on an idea that is deemed too impossible.
I’d also like some other player feedback on this – think about the dragon trainers we currently have for adventure – reach, drain strike, instant heal, etc – and think how you might want to specialize your dragon if you could only chose one or two that you’d want new and unique skills to augment your dragon. You could even give some suggestions on what those skills would be if you like, but be sure to link it to a dragon trainer who already teaches one of the dragon skills.
Thank you for your time.