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Thread: World Building Classes

  1. #1

    Default World Building Classes

    Add world building classes, with ability to modify the world either inside of plots, or outside it (if possible).

    Examples:
    Road Building - who wouldn't like to add that road bonus where you really want it? This one could be dragon as well as bi-ped class. Different tiers could be different speed bonuses. Existing roads maybe t3 or 4.
    Plant Farms - plant your own potato patch, pepper plants, etc. This one might work for plots. Could have community veggie patches. Maybe also could stock fish.
    Plant Trees - Similar to farms - plant the tree forests of your dreams.
    Dig Mines - Gives a use for prospecting skill - i.e. where to dig, then dig the hole. No prospecting skill and you are just digging holes that cave in. This one could be dragon as well as bi-ped class - dragons might get bonuses.
    Landforming - elite crafting class requiring some number of other world building classes to a minimum level - raise land, lower land, drain swamps, build ponds, flood lands to make swamps, etc.

  2. #2

    Default Re: World Building Classes

    This abilities are and should be only restricted to World Masters and Developers. It could be sadly abused by players to annoy other players and more. Furthermore the three shards need to have the "same" world, if you plant a tree at chaos for example outside of your plot, it needs to show up also on order and blight, else patching would be utterly complicated.

    You can already shape pretty much the world how you want on your plot and in your lair, that is more freedom that other mmos have already. Plots and Lairs are a other beast, but for example plots need to be flat in order to build things, if there is a bump in a plot the planning window will refuse to build on it. Making a mineshaft and or a pond woudl require to edit the terrain, but all plots have the same flat layout. Lairs are a giant 3d cube where you can build around, but the construction window will rant if you try to plan something outside of it.

    »• Adventurer 100 | Crafter 100 | Lairshaper 100 | 100 Million Hoard | Expert Dragoncrafter | Expert Lairshaper •«

  3. #3

    Default Re: World Building Classes

    That would provide a heavy "bog down on the processors" which would slow down the system; though it sounds interesting.

  4. #4

    Default Re: World Building Classes

    I had always hoped to see buildable roads that would re-connect the frontier towns back to the main racial cities. The expanded portal system made that idea pretty much moot. The almost unique aspect of roads actually having an effect on movement speed in Istaria, I feel, was a lost opportunity for content. The value of the speed bonus would have been worth building. More so, I think, than some processing machines at resource fields that noone uses.

    Farms and other resource nodes as well as below ground storage and other structures are somewhere far down on thier Pony List, but a lot of expensive (in time and money) stuff has to happen before any of that can be realized.

    Drev

  5. #5

    Default Re: World Building Classes

    populous nostalgia?

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