This doesn't make sense to me.
Why is the Bite's DoT classified as "pierce" damage instead of "bleed" damage?
I thought the whole premise of Bite was that you bite the enemy, opening wounds that bleed, causing damage-over-time?
It seems kind of silly to me (while I hunt Flame Beetles...) that I Bite a beetle.... it uses Hardened Shell, and suddenly the DoTs start doing 0-10 damage instead of their usual 20-30.
If you're already bleeding, why does increasing your armor decrease the damage taken?
That doesn't make much sense, does it?