I'm aware that the T1 revamp has already been done, but it seems to be solely focused on the adventuring side (except for a few T1 quests involving crafted materials, like the quest that wants 50 cut gems).
I'd like to express some concerns that I saw in another thread in the Biped forums, and I feel that a suggestion could be made.
In T2 and later crafting, one can choose which tier of materials to work with -- those who wisely feel that working something you can gather faster is better will likely level faster than those who wish to advance to the next tier right away.
The problem is, in T1, you don't have a choice. And it takes a very long time for you to start getting more than 1-2 per gather. You don't start to see regular 3's until your mid-to-late teens, at least, depending on the craft. This is, of course, assuming you didn't start with Miner/Gatherer (many people suggest _against_ doing this, due to just how slow it is to level and dragons don't even have that option at all).
Also, in T1, the amount of bonuses you can receive are very limited. In other tiers, it isn't too uncommon to rack up +50 or more skill, to reach a good gather rate much sooner. In Tier1, though, getting more than +10 is a pure chore, as +2s don't add up to much.
Also, most Tier1 crafters have little in the way of stats, while upper tiers have a lot more bonuses from stats.
What this all translates to, is that the Crafting Game starts out very painfully slow, so slow that people are suggesting that you don't even bother crafting, that one should go out and farm crystals from NT undead. Of course, I risk getting those crystals nerfed by saying this, but I can't help but to agree -- spending a couple minutes hoping for a +500 crafting experience crystal to drop is far better than spending 10+ minutes trying to fill a 1200-bulk pack by gathering 1s and 2s.
So, my suggestion(s)+
1). I feel we should lower the optimal gather/process skill down to 100 for Tier 1. This would not impact Tiers 2 and beyond; it would simply allow people to get to max gather/process skill faster, and allow the first 20 levels to not be so much of a pain. Instead of having to wait until level 23+ to get max gather/process skill on many crafts, you would instead receive it at level 13-ish. Note, I am only suggesting this for Gathering and Processing. Other crafting skills would not be changed, and this would only be for Tier 1, to give early crafting game a boost.
2). Starting Bulk. Why do we start with a 1000-bulk pack, and have to go hunt down a crafter to obtain a 1200-bulk pack? Even 1200 bulk isn't really enough, that's only 120 resources. Bipeds also need tools; each is 10 IIRC, so bipeds can only carry 100 resources, if they managed to find someone to make them a leather pack. I'm wondering if we shouldn't raise that a little, or lower the levels required for T1 cargo armor.
3). Refurbished Cargo Disk. I feel that a Level 5, 1 Stack, High Bulk cargo disk should be available from the refurbished equipment NPC. Make it a refurbished Tarbash that is equip-able at level 5, and give it 1k less bulk than a tarbash, and maybe slightly slower movement speed than a t1 tarbash. I don't know about Chaos, but on Order it isn't too uncommon to see no cargo disks on the NT consigner sometimes, and without a cargo disk, it takes _forever_ to get your first craft started.
4). Unfinished Content. you guys gave the Blacksmith on NT a whole load of quests that one can do, for XP/Money/Tokens. The problem is, none of the other trainers have any quests whatsoever (last I heard, even the normal 'get me x of this' were removed). Even if not, the "get me x of this" quests don't reward money or give you starting forms. I suggest going back and doing quests for the other trainers on NT, or since Blacksmithing is the easiest craft to get to 100 first (and mayhaps the most beneficial, as you can make your own tools and have a wide range of gathering/processing skills), have one of the starters point people to the Blacksmith first, so that they can get some starting cash?