Actually, you can bring them back for any window by clicking the ? button. One of the first tutorials explains that.
Which island are you referring to? Skalkaar (as a dragon) or Spirit Isle (as a biped)? Got any other examples?1) Difficult tutorial activation. Activation range needs to be much larger in some areas, (especially hunting grulets; did you know that if you go down to the end first it won't pop up, even though you are standing right next to deer and grulets?) that way players won't go on a scavenger hunt for it (like me.) Most players won't do this, because they won't realize something's missing.
How to hot-key abilities was explained in the tutorials. The blue gem (where you can open windows from) is also explained in the tutorials.2) Vague Instructions. It's great that the instructions know what to do, but they don't tell you enough about how to get to the appropriate windows. (the functions are displayed at the windows.) This is a serious thing, players don't know how to do stuff in game. It took me 1h 30min just to figure out how to do the hot keys to do one step. (horizons must be blessed to have a stubborn player like me!) Actually, it was because I didn't know how to equip the silly abilities to do what i needed to do... not good.
I appreciate your feedback, gagatronic0, I really do. And I am all for improving the tutorials wherever we can. However, I do think you prove some of my points here about newbies closing windows and/or ignoring tutorials.