Something I thought of this morning, but didnt have chance to post.
Not clear yet whether it would help the economy of hinder it - pro's and con's would need debating.
At present all tech comps are sourced via hunting. However a pure crafter (or someone who rarely hunts) may struggle to purchase what they need tech comp wise.
How about adding certain tech comps to the bonus items from gathering resources?
For example if you are gathering copper and tin ore, you have a chance of a bonus bronze golem fragment or a rarer chance for a bronze boulder golem fragment (after all bronze golems are just an animated lump of the same metal).
Now the balance of the % chance of getting these bonus tech comps needs to be in line so that you would be able to get the same tech comps via hunting instead of gathering.
There will probably be a limit to how many tech comps could be acquired from resources (IE wouldnt expect to get something from a scorpion from any resources, but maybe a spider part from cloth).
However, what this does is gives the more craft orientated players a few things
- A tech comp they might be able to use
- A tech comp they could sell/exchange or pawn for coin (not via nadia)
- Doesn't upset the looted items balance (as far as I can see, providing the bonus % is in line with the loot drop %)
- Not 100% reliance on adventurers for tech comps (if they are prepared to trade)
This doesnt take into account the impacts of guilds, social groups etc so there could be more I haven't considered.
Also I know the functionality is there. Remember when we used to get blighted ornaments as bonuses from gathering resources. I personally think that was quite effective.