Oh no, I didn't mean I'd have like an ongoing play by play discussion. I just meant that yes at the very least that is what I would be doing. Though reallky I would never even have the thought of trying to perma-kill anyone unless they usually come ot me and go "hey I'm planning on killing off this guy would you like a try?" or something like that lol.If you tried to talk out a death scene for one of my characters with me I would frankly be annoyed at you. You would be giving me all sorts of OOC knowledge that I would prefer stay out of my head so it would not leak into my IC actions. I like a good surprise and a surprise ending is far superior to some prescripted event which has no chance of going in any other direction. If you simply said OOCLY you intended to try to Permakill the character in particular I would simply say "Then do it ICLY and let us see what happens.".
If I did think "hey this baddie needs to die" I'd still basically ask if you were cool with it and absolutley we'd "see what would happen". I'm not into planning anything out really, but I do want to get permission/same page going before starting somthing like that. I woulnd't just play a fight out or something and then go "NO YOU MUST BE DEADED NOW!"
That's more what I meant. Not some long drawn out conversation about how/where/why/whatfor unless there was a particular plot point you wanted to get done with or something.
requoted for troof!I agree with the Bold Underlined part 100%. Even more so when Villains are involved. Unkillable super villains are not only unfun but flat out grating because an unstoppable Evil begs the question "Why bother?" you cannot do anything about it so why fight it at all? Just ignore them entirely. However, by the same token the Heroes need to be killable or there is no spice or drama. Evil should have a chance to WIN as much as a chance to be Defeated.
I totally agree. I would only add that one doesn't have to be killable to be taken out of the fight, even permanently. You should be defeatable, but that doesn't have to mean perma-killed - to still enjoy and see a "point" to fighting. But yes, no character should be so boring as to "always win" or "always lose."
And doubly so for the "villian" - if he isn't made to at least at some point be "beaten" one way or another (again doesn't have to be a perma-death), then aboslutely people give up trying. Same with if you have a 'hero' character who is never defeated, people just stop engaging with you.