As promised, a public report of the session:
Note: any mention of content not available on Blight, Chaos or Order has been removed (if originally present).
Start: Jun 23 20:30 GMT-7
End: Jun 24 00:00 GMT-7
Attendees: (forum names)
Darkwing_Duck, LightingClaw, Loc, RuneDragoon, Shian, Steelclaw
First, a big thank you to everyone who took time to come and test! We'll have to do this again, it was a great experience.
Testing went well, but not according to plan. I quickly found out that giving out the test cases in the PDF and letting everyone go to work was not feasible in the environment we had. Instead, we went through tests in section 1 (mob aggro) and applied a less stringent methodology to verify the behavior in each test. The overall feel of combat was reported to be good from the attendees -- and that's the main thing we wanted to establish.
Mobs and locations:
- Undead on Alged
- Blight Hounds, Death Dealers, the occasional Thornwood Treant, and wandering mobs near Harro
Findings:
Hunting on Alged revealed a lot of stuck or grayed out hotkeys. Further testing suggests that there are two cases that may give arise to a stuck hotkey that have not been addressed yet: Executing an attack on a mob just as it dies may wedge the hotkey. A hotkey may also become wedged if clicked while affected by Blighted Atrophy. There were no confirmed reports of wedged hotkeys when hunting Blight Hounds, wich suggests that the stuck hotkeys reported here may be caused by an attack or augmentation, rather than a general server bug.
Aggro in and outsize of a mob's home region appears to work as expected. Running away from a mob to break aggro works too. Both mundane and epic mobs can not be dragged too far from their home regions. We tried with a few Blight Hounds and then Fafnir. We didn't make it very far out of Harro before he took off and disappeared after a long, convoluted chase.
Everybody but me seemed to crash repeatedly while testing with Blight Hounds near the staging grounds. Hopefully we'll figure out why.
Stuff to do:
We didn't get to the weapon testing part. That will have to happen during the next session.
Post possible times for the next session... when I recover from this one.
Try hunting Murk Crabs in Dralnok's Doom. I was told they run back in to the water once they get pulled to the edge.