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Thread: Detailed Character Shadows

  1. #1

    Question Detailed Character Shadows

    I have been poking around with the files trying to enable the high detailed shadows. I'm a little new at this.

    blobshadow

    textures/effects/blobshadow
    {
    map effects/blobshadow.tga modulate clamp linear
    //rgbColor required for alpha fading (based on distance) to work
    rgbColor 1 1 1 1
    blendFunc SOURCE_ALPHA ONE_MINUS_SOURCE_ALPHA
    lighting fullbright
    depthTest nowrite LEQUAL
    fog on
    }

    realshadow

    textures/effects/realshadow
    {
    map effects/grey.tga <-----Plus this texture doesn't exist.
    rgbColor 0.7 0.7 0.7 1.0
    shadow
    blendFunc DESTINATION_COLOR ZERO
    lighting fullbright
    depthTest nowrite
    fog off
    }

    I copied the texture from the blobshadow and renamed to what it is up there in the realshadow file, but it doesn't work any ideas?

    Is it turned off on the engine side of the game?

  2. #2

    Default Re: Detailed Character Shadows

    I believe that the code that does the real character shadows has been disabled. The implementation was very resource intensive.
    You can get anything you want in life -- just make a lot of noise and bite the right people.

  3. #3

    Default Re: Detailed Character Shadows

    Quote Originally Posted by Steelclaw View Post
    I believe that the code that does the real character shadows has been disabled. The implementation was very resource intensive.
    True.

    Is there anyway to turn it back on?

    Computers have got a bit more go now so?

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