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Thread: Blight Update 210 Discussion

  1. #1

    Default Blight Update 210 Discussion

    Quote Originally Posted by AmonGwareth View Post
    Blight Update 210 will be applied to the Blight Testing Shard on Thursday, August 25th and includes the following additions, changes, and fixes. <snip>



    Changes
    • Banner Flags now have a bulk of 10 rather than 75 to bring them closer to what other resources use for bulk.
    • Human Guardpost (buildable) no longer spawns Militia Guard.
    • Militia Guard no longer has the Guard AI.
    • Life Strike now does life damage.
    • Burris the Imperial Scout will now purchase any type of Trophies, not just Withered Aegis Trophies.
    • Frig Tallowgar no longer sells the Master Cleansing formulas.
    • Frig Tallowgar now carries the Master Blighted Metal Bar and Master Blighted Stone Brick formulas.
    • Increased the bulk capacity of Libraries to: 500, 1000, and 2000.
    • The following structures have been marked as obsolete: Small Blacksmith Shop, Small Clothworking Shop, Small Jewelry Shop, Small Leatherworking Shop, Small Scholar Shop, Small Stoneworking Shop, Small Woodworking Shop and will no longer appear on the Player Structure build list.
    • Stand Against Darkness now has a 5 minute recycle instead of 10.
    • Healing Touch now has a recycle of 30 minutes instead of 2 hours.
    • Aura of Light now has a recycle of 5 seconds.
    • Quests "Kion: Deity Found" and "Kion: Mera's Components" are now flagged as obsolete and no longer available from Mera.
    • Adjusted the respawn time of Valkor, Reklar, Gigaroth and Shaloth.
    • Lowered the timer on how often you can do the event maze quests to be 3 hours played time rather than counting real time.
    • Lowered the chance of having a loss in the event Raffle. You'll now be a winner more often.
    • Tech Kits now state "Conflicts With: " before the keywords in their description to better clarify what other tech kits they will not stack with.
    • Lair Mural Summer Dolphin has been renamaed Lair Mural Summer Dreams.


    Fixes
    • Fixed the directions to Brannagor and Project J in the quest "Orthondrin's Riddle"
    • Banner: Summer Dolphins now calls for the correct pattern (no longer asks for the Summer Swordfish pattern).
    • Elm Braces in the 5 meter hedge will call for the correct skill.
    • Stone Firepit now requires Slate Blocks to be built.
    • Ruined Overseers now have the proper keyword so they will count towards the quest "Old Rachival: Engineering a Disaster (Part 2)".
    • Tomb of Helian pad inside the tomb (not to be confused with the Helian's Tomb Pad that it outside the tomb) is now properly setup to accept teleport from the actual tomb entrance gate.
    • Obsolete quest "Town Marshall: Picnic Disaster" has been removed from Clerash.
    • Bhal'kuk Chieftain's Molar is now flagged as obsolete so that Nadia will accept it in trade.
    • Azular Essence is no longer flagged as obsolete as it still drops and is
    • Bhal'kuk Chieftain now drops Warrior tech comps instead of the Molar.
    • Corrected the damage on all of the Beaming Crystals of Might (was 15-25, is now 85-130).
    • Corrected the damage on the Beaming Druidic Crystal of Might (was 105-160, is now 85-130).
    • Fixed a bug in quest "ARoP22 - Ritual of Journey: Stars of Attunement" where the Headscale of the Ancients was being incorrectly deleted.
    • Master Blighted Fabric Spool Cleansing formula now has properly coin and hoard value.
    • Festival Lore Keeper now has chat links fixed so that the dialog will advance properly.
    • Helian and Lunus Headscale of the Ancients can once again be equipped.
    • Corrected the coin value of Master Blighted Cut Gem and Essence Orb formulas.
    • Hedge Corners now have the correct footprint for their size.
    • Quest "Myloc Queen (Part 2)" now requires you to acquire the items on Barrakhen's list rather than creating/gathering each of them yourself.
    • Accurate Breath 9 and 10 no longer require dragons to be hatchlings in order to qualify for the quest. They can be obtained by any dragon now.
    • The Keymaster is no longer named "They Keymaster".
    • Fixed (again) the road in Sable Shore to Bristugo to remove the "lair trap". (For real this time I hope; players will need to clear world cache to see changes.)
    • Updated quest "Town Marshall: Living Waters" to give proper directions to the Lesser Water Elementals.
    • Imperial Spell Vendors (Resliak and Syrani) no longer carry the Thunder Cloud spell.
    • Sorcerer now receives Safety II at level 20 instead of level 40.
    • Fixed the Fishing and Dolphin lair murals.
    • Fixed footprints for walls, ponds, hammock, bench and "Gone Fishing" sign.

    Looks good here other than one specific...

    Quote Originally Posted by AmonGwareth View Post
    Increased the bulk capacity of Libraries to: 500, 1000, and 2000.
    Will this translate to the lair Libraries as well? Pretty please?
    SiLang Drag 100, Dcra 100, Dlsh 100 100M Hoard Ancient Dragon of Flight of the Order Shard
    Parcasta Storm Disciple 44, ARM 88, BLK 100, CRP 25, ENC 23, FIT 88, GTH 80, JWL 40, MIN 80, MSN 82, OUT 100, SCH 100, TLR 10, WPN 88, WVR 21

  2. #2
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    Default Re: Blight Update 210 Discussion

    What with all the new stack needs with lots more drop only forms and techs the additional bulk should be accompanied by additional stack count for each of the three library tiers. Say perhaps 200, 400, 600?

    Knossos

  3. #3

    Default Re: Blight Update 210 Discussion

    Quote Originally Posted by Knossos View Post
    What with all the new stack needs with lots more drop only forms and techs the additional bulk should be accompanied by additional stack count for each of the three library tiers. Say perhaps 200, 400, 600?

    Knossos
    Sorry, no stack increases.

    Yes, walker, it applies to all libraries (plot and lair).
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  4. #4

    Default Re: Blight Update 210 Discussion

    The following structures have been marked as obsolete: Small Blacksmith Shop, Small Clothworking Shop, Small Jewelry Shop, Small Leatherworking Shop, Small Scholar Shop, Small Stoneworking Shop, Small Woodworking Shop and will no longer appear on the Player Structure build list.
    Is it really necessary to remove these shops?

    I am currently in the process of building one of these shops. I understand there's no shop bonus to these shops, but due to the different tier levels of materials, I decided to build one to help level my skills from tier 2 to tier 3.

    It is hard enough to get from tier 2 to tier 4 skill levels without the removal of these shops as one option to leveling up to tier 4.
    Chaos: Delite, Delicat, Delectable, Delikit, Delish & Deetara~Blight: DeeDee

    While I do purr over milk, give me a huge mug of flavored coffee, I'll be ecstatic!

  5. #5
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    Default Re: Blight Update 210 Discussion

    Quote Originally Posted by AmonGwareth View Post
    Sorry, no stack increases.
    Is it not the same as my building more libraries of lower stack limit each instead of reducing my library count in favor of a higher stack limit? I have built 3 T6 and a T4 libraries. a T1 Human Guild house, 2 T2 Human Guild houses and an old style Human Guild House since the demise of lore tokens and ibm's and am still building more storage on our 16 Guild town Plots and 5 outlying ones. So stack increase I am getting the hard way. I would much rather decon some libraries and place more plot fluff.

    Knossos

  6. #6

    Default Re: Blight Update 210 Discussion

    Quote Originally Posted by Knossos View Post
    Is it not the same as my building more libraries of lower stack limit each instead of reducing my library count in favor of a higher stack limit? I have built 3 T6 and a T4 libraries. a T1 Human Guild house, 2 T2 Human Guild houses and an old style Human Guild House since the demise of lore tokens and ibm's and am still building more storage on our 16 Guild town Plots and 5 outlying ones. So stack increase I am getting the hard way. I would much rather decon some libraries and place more plot fluff.

    Knossos
    No, it isn't. Because players could still build exactly what you said, but with increased stack sizes. Sorry, at this time there are no plans to increase the stack size in structures.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  7. #7

    Default Re: Blight Update 210 Discussion

    All of the "Druidic" crystals of Might have always had a higher damage range than the rest, except for the dim I believe. I always thought it was on purpose. From Pale to Radiant, all have a higher damage range.

  8. #8

    Default Re: Blight Update 210 Discussion

    I see that the teleport at Helian's Tomb now has the destination. But I can't seem to find the quest required, where do I get it from ?

  9. #9

    Default Re: Blight Update 210 Discussion

    Quote Originally Posted by Malaya View Post
    I see that the teleport at Helian's Tomb now has the destination. But I can't seem to find the quest required, where do I get it from ?
    You must have completed the previous Plundered Tombs quest series and you get the first quest for Helian's Tomb from the Archbishop at the Cleric's Tower.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  10. #10

    Default Re: Blight Update 210 Discussion

    Increased the bulk capacity of Libraries to: 500, 1000, and 2000.
    100 formulas/techs with a stack of 200 of each to hit the 2000 bulk limit on a T6 library

    Better off using T2 guildhouse on a plot.
    Chasing
    Chaos Shard
    Scarlet Dawn


  11. #11

    Default Re: Blight Update 210 Discussion

    Quote Originally Posted by Chasing View Post
    100 formulas/techs with a stack of 200 of each to hit the 2000 bulk limit on a T6 library

    Better off using T2 guildhouse on a plot.
    Its a choice. Not sure why you'd need 200 of any particular formula or tech. More stacks are not forthcoming.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

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