Originally Posted by
Guaran
One of the fun things will be planning your character. You mentioned Reaver as a main, so let's start there.
Reaver gets 2 hand slash and spirit (spells) skills. One thing when planning a spellcasting build (which you need to still consider since reaver is hybrid, even if melee is somewhat in the forefront), what spells will he be able to use? To see this, you would look at a spell, and see what all classes can use it. For Reaver, you will get to use Spirit spells, Nature spells, Blight (shaman) spells, as the general grouping. These are all great skills to be able to tap into, so Reaver can be a fun main. (My very first class on a biped was Reaver).
So to add to the mains abilities, you will want to raise up spirit, nature, blight, and 2-hand slash skills. The reaver schools itself only gets 2hs and spirit in moderate amounts. So this means you will also want to level up warrior (for armor use, shield use, hp, and 2 hand slash skill (10 per level)), spiritist (spirit skill 10/level), druid (nature skill 10/level) or shaman (nature and blight), or some other combination. You have more than one choice for gaining most all the base skills. You could choose berserker for 2hs for example (11 2hs per level but less armor use). Also factor in some schools that start at level 20, so that affects the overall total they will grant once at level 100.
Whichever school you have which grants the highest amount of skill, will be the one from which your level of said skill comes. Example: reaver gets 7 spirit per level, spiritist gets 10. 100 reaver has only 700 spirit skill. then you start leveling spiritist. It gains 10 per level, but you already have 700. The beauty of multiclassing is that now you are in a low level school but have 700 skill already in its' primary skill! (Not to mention base stats such as power, focus, strength, dex, and health will all be between 600 and 800 as well) Your spirit bolt will be pretty powerful for a lowbie toon. (at the same time, your adventure rating will require you to hunt mobs about say level 20ish to start to even get experience). So, as you level spiritist, you will not see the skill increase until you hit level 71 spiritist, where it will move from 700 to 710. Then when you hit 100 spiritist, you will have 1000 base spirit skill. Now you can move up from tier 3/4 spirit spells to tier 5, and use those as Reaver.
Same idea for nature spells (stuns), blight spells (debuffs), etc. You will probably also want to add Healer into the mix which increases Life skill, which increases healing done, as well as focus at iirc 11/level (the highest it will go).
Now for the tricky part. You got 100 reaver, and are wearing t4 plate (pretty sure you need warrior or some other school leveled up to get t5 plate), and you switch to level 1 spiritist and now your gear falls off. You have to wear armor that the spiritist school can wear (believe its cloth only), and you are starting with T1 gear, but going to be hunting level 20-ish mobs. Believe it or not this is probably doable, Ethereal leech is an aoe life drain which can make for some crazy fun hunting. Round up 10 to 20 ice blights (t3 mobs) and cast Ethereal leech on them all, and you basically stay healed full while it ticks. In the meantime now you are also beating them down with other spells or aoe melee attacks, and get 3/4 of them dead before ethereal leech wears off, and the remainder you may be able to handle without the big healing coming in.
But if not, then maybe you need to wear some better gear to help you multiclass. This is where Craft levels can help. Get 1 craft school to 100, and you can wear t5 cloth (as long as you also have the required armor use skill) as well as t5 triple t5 teched jewelry (recommend health jewelry, teched with spirit, nature, armor, 2hs, strength, power, dex, focus. Not all skills will go on all pieces so it mixes and matches a bit). So now you can wear t4 or t5 cloth, triple teched with t5 techs, as a level 1 spiritist and go tearing it up!
The very first school you level will actually go slower than the second, third and fourth. The extra schools will be able to use your stats such as power, focus, strength, etc. which are at a level 100's skill, so attacks are powerful for the level, so you hunt higher level mobs, gain exp faster.
Once rating hits about 195 to 205, then exp starts slowing down and it takes longer again to level. You can use trophy quests tho. And this takes like around 6 to 8 shools at 100 before you get in this AR range anyway.