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Thread: Spell / Effect Conflicts

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  1. #1

    Default Spell / Effect Conflicts

    Looking for additional feedback for something that originated in this thread (http://community.istaria.com/forum/s...ad.php?t=26378). Basically, wondering what other spell / effect conflicts you may find to be of concern. Can't promise they'll be changed, but would like player feedback on specific ones that might be of issue.

    Just to be sure that they aren't mentioned, this is part of the next patch (Delta 225):
    Malady no longer conflicts with other Blight DoTs, such as Withered State.
    Soul Link, Ethereal Paroxysm, and Ethereal Leech will no longer conflict with Spirit DoTs, such as Stinger.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

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  2. #2
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    Default Re: Spell / Effect Conflicts

    energize is deleted when demon flurry activates (procs). I say deleted because it isn't disabled or put in stasis while the demon flurry effect is on, it has to be recast each time.

    This is something I've always wondered about:
    Certain enhance stat spells conflict with others. I'm not sure this was ever meant to be "by design" but it would be nice if we could have more than two on at the same time. especially considering the gifts do not conflict with each other.

    The gamit of healing over time spells and auras are a maze I won't try to step into. but someone that knows which conflict with the others might be able to shed some light on that mess.

    Aura of the boar won't work if someone has dragon-cast vitality already.
    Mensarian state of mind: Being without one completely!

  3. #3

    Default Re: Spell / Effect Conflicts

    Quote Originally Posted by Mensar View Post
    energize is deleted when demon flurry activates (procs). I say deleted because it isn't disabled or put in stasis while the demon flurry effect is on, it has to be recast each time.
    Energize is properly keyworded as a haste. Demon Flurry, however, is a multiple attack but keyworded as a haste. Probably cause the creator wasn't sure what else to classify it as. Ranged and Melee Flurry have the same problem, being classified as a haste.

    This is something I've always wondered about:
    Certain enhance stat spells conflict with others. I'm not sure this was ever meant to be "by design" but it would be nice if we could have more than two on at the same time. especially considering the gifts do not conflict with each other.
    This was actually done on purpose. The way it is setup is that you can boost a Physical, Magical and Defensive stat at the same time, but not two of the same kind. Gifts are treated differently because they require a Gift slot and you aren't given five of them all at once, but earn them as you gain levels.

    Aura of the boar won't work if someone has dragon-cast vitality already.
    Aura of the Boar? Are you talking about Boar's Rage?
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

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    Default Re: Spell / Effect Conflicts

    I still don't understand why epic spells such as Drulkar's Wrath are linked to abilities like Shield of Gold. Shield of Gold is an ability and Drulkar's Wrath is a spell... why are they grouped as such? I can't remember the reason given the while ago when this was implemented. This linking actually makes me not use the spell because I want my defensive ability up for when i'd need it most.

  5. #5

    Default Re: Spell / Effect Conflicts

    Quote Originally Posted by Racktor View Post
    I still don't understand why epic spells such as Drulkar's Wrath are linked to abilities like Shield of Gold. Shield of Gold is an ability and Drulkar's Wrath is a spell... why are they grouped as such? I can't remember the reason given the while ago when this was implemented. This linking actually makes me not use the spell because I want my defensive ability up for when i'd need it most.
    I doubt there is a reason. Only to make it a bit harder for the mighty dragons.

    Though I agree to your logic- I can live with that.
    A linked GS makes fights a bit more a challenge,-)
    YOU told me to play a dragon!

  6. #6

    Default Re: Spell / Effect Conflicts

    Maybe it's aura of the bear. Druid aura.
    Ah, that was it. Aura of the Bear and Promote Vitality both boost strength, that is why they conflict.

    One of my biggest peeves is Fortify V conflicting with Enhance Armor V and Raise Armor V. It completely overwrites it. I think it would make more sense if Enhance Armor or any armor spell for that matter overwrote the tiered version of Fortify. Fortify is only a 15 second buff.
    Whether an effect overwrites another is based on the level of the spell or ability, not on the duration or power of it since that is subjective.

    Annnd if you could explain the damage type hierarchy that would be nice. As it stands Flame Attack wont overwrite Lightning Arrows III but Flame Attack IV will????
    I assume you meant Flame Arrows, not Lightning Arrows. They had a keyword conflict which shouldn't have been and in addition all three versions had the same weight. Instead of II and III having a greater weight based upon the level they were received at they had the same as I. Will fix this for the next update.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

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    Default Re: Spell / Effect Conflicts

    Quote Originally Posted by AmonGwareth View Post
    Energize is properly keyworded as a haste. Demon Flurry, however, is a multiple attack but keyworded as a haste. Probably cause the creator wasn't sure what else to classify it as. Ranged and Melee Flurry have the same problem, being classified as a haste.



    This was actually done on purpose. The way it is setup is that you can boost a Physical, Magical and Defensive stat at the same time, but not two of the same kind. Gifts are treated differently because they require a Gift slot and you aren't given five of them all at once, but earn them as you gain levels.



    Aura of the Boar? Are you talking about Boar's Rage?
    Maybe it's aura of the bear. Druid aura.

    Any chance you can fix energize and flurry to work together or at least make it so we don't have to activate energize all the time? Maybe make it passive?
    Mensarian state of mind: Being without one completely!

  8. #8

    Default Re: Spell / Effect Conflicts

    Quote Originally Posted by Mensar View Post
    Any chance you can fix energize and flurry to work together or at least make it so we don't have to activate energize all the time? Maybe make it passive?
    Yes, planning on making the flurries not conflict with hastes. But won't be making a haste passive. Not a chance. :)
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  9. #9

    Default Re: Spell / Effect Conflicts

    Ooooooo!

    One of my biggest peeves is Fortify V conflicting with Enhance Armor V and Raise Armor V. It completely overwrites it. I think it would make more sense if Enhance Armor or any armor spell for that matter overwrote the tiered version of Fortify. Fortify is only a 15 second buff.

    Annnd if you could explain the damage type hierarchy that would be nice. As it stands Flame Attack wont overwrite Lightning Arrows III but Flame Attack IV will????

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