Originally Posted by
Guaran
The kits we were proposing would have random stats on them. The randomness happens at the time of the kits' creation, not at the time of application to an item. So you know ahead of time what you are applying to something.
Once a kit was applied, another Blighted kit could not be applied.
Most of the blighted kits created would be junk, due to the randomness. But once in awhile you get a nice one. The stat grouping I suggested was to steer the kits closer to being useable/desireable. As they are now, maybe 1 in 1000 blighted items (found when hunting) is worth using, and maybe 1 in 200 crafted blighted items is worth using (these are better chance since you are crafting the item slot you are looking for, vs just total randomness of dropped items which could be anything). And these estimates might be generous... Practically no armor or scales I've found were worthwhile. If the quickbreath effect worked, then I would have a few headscales out of more than 4k scales found, that were good. I know how many items I've found because I deconned them all and still have the cores. Though these days about 1/3 to 1/2 of the blighted drops cannot even be deconned, and they go in the hoard. There has to be something done to get the blighted gear closer to being something useable, its 99% junk right now.