Figured since this came up in another thread I'd go ahead and post it. The basic idea for an Alchemist Revamp would be to redo it in a manner similar to Confectioner. More potions with a wider variety of purpose, use the primary skill system, and make wider use of a larger range of resources. Using gems and ores and orbs is kind of dull. Using resources processed from monster parts, from deconstructed items, etc would be interesting.

My original idea was to change it so that every potion required five components:
  • Container - Not just glass vials, but perhaps other types of vials (Crystal or even magical ones) or jars (clay, metal, etc)
  • Suspension - Water, Blessed Water, existing Suspensions, etc
  • Resource #1
  • Resource #2
  • Catalyst - Something to make the chemical reaction go, like essence orbs or materia or something


As far as potion types I think a good range might include:
  • Stat Boosts
  • Trade-skill Boosts
  • HoTs
  • Dyes


Some other crazier ideas for potions would be:
  • Temporary Abilities - Consume a potion to gain the power of something
  • Monster Visage - Alter your resistances to be more like Monster X
  • Scale - Raise or Lower your character scale


Just some ideas. Thoughs?