Rating...
Biped: don't work, first isn't real or a biped with 200+ could kill everything, and is not the case. Second can't help friends for lvl or adv, like other do much better. Have 2 limitations, can't use high tier equipment (armor/weapon/spell) for lvl up and low xp from high rating. Both are too much. Trophy, 10 use of each is too few, maybe 5 for each class is better.
Dragon rating is 100, still 100, if hatchy with 0 quest done or ancient with all done. But quest for dragon are like multiclass for biped, and rating low.
So both need to be fixed.
Biped attack: too few damage and/or too high recycle. In combat except healer/druid all the other class in big fight are useless. So 1 healer and 3 dragons, 2 healer and 6 dragons... and so on... Adding HP to mobs because dragons kill too fast only make the problem bigger for biped, so isn't a fix for the game.
Cargo armor: have to change on each class for lvl limit (so at some point have 5 tier in vault), can't use extra storage in combat like a dimensional pouch, waste of time while gathering for mobs (long fight for kill)
Superior ress: add a lower one and masterable. Dragon have 1 every 10 mins only doing ROP, not even a quest for that. All the mage kind can't ress. Only healer have superior ress. All the other only normal with DP and only if multiclassed. Too few.
Silos: should be nice to have more space items for less silos in plot, so maybe 1 item for silos t1-2, 2 items for silos t3-4, 3 items for silos t5-6. Should be nice to have color for tier and some picture for thing inside, at least mats like brick, orb, bar... Maybe some flag on top for open/close/guild open.
Sorry for poor english, first post, maybe the last, hope it help.