Originally Posted by
Guaran
They already did their rebalancing with the GR nerf. Any ideas calling for yet more nerfs for whatever reason (schools, multiclassing, etc.) will get a vehement protest from me (and many others).
Leave Dragons alone, enough damage has been done.
Dragons =! Bipeds. Yet bipeds have the same amount of health that an Ancient Dragon does. Dragons should have 10k or more health, look how much bigger they are than bipeds.
Dragons =! Bipeds. Yet even before the Gold Rage nerf, multiclassed bipeds were far better at burst damage. It's arguable that it's more useful in pretty much every situation except random mob hunting. And that was one thing dragons could do better thats' since been nerfed.
Dragons =! Bipeds. Yet Bipeds have more Strength, Power, Focus, Dexterity. Typical biped has 1000 of each with slight multiclassing of Warrior, Monk, Mage, Healer, and can swap 2 of those schools for craft schools. What stats do Dragons get from their 3 craft schools? Zilch.
This is only meant to point out that nerf's are simply 100% misguided, regardless of whoever proposes them. This is the game we have, 2 games in 1. A Dragon game, and a Biped game. All of the above inequalities are the result of that combination, in effort to make mobs "balanced for all". I don't envy a dev's job at coming up with some way to "balance" the mobs for all. But nerfing Dragons is simply not the way. Find another.
If new classes for Dragons were going to be a way in which my Dragon could regain or exceed the DPS he had prior to the GR nerf, I might be all for it. But I just do not believe that was ever the dev's intentions regarding Dragons. The last nerf hurt the games' population (imho). Let's not do that again.
I've tried giving suggestions regarding new combat options for Dragons, that required giving up GR to use buffs for more powerful spells, since the players behind the original new dragon school ideas wanted to be spellcasters. Implementable without nerfing anyone who chooses not to play as a caster, and doesn't "force" a player to pick a combat style that is irreversible. I would happily entertain ideas in that vein (not forced on players, not a permanent combat style).
On Blight, exp is doubled, costs are all halved. It's not a fair representation of play on the Live shards. The NEO schools were easy to level for bipeds too, and aren't anywhere close to being a proper school whatsoever.