Feb 23th, 2016
Live Client 389.23.0
- Optimizations for machine distance checking
- Fix for quest list not showing duplicate quests
- Fix for knowledge window products - should show duplicate products because some formula can make the same item, but with different ingredients
- Starting version of in game Encyclopedia
- Fix for big pause when using knowledge window and in product view mode, and then try to make a product
- More animation features (turns) in idle actions
- Fix so that when a quest is accepted, the available quests list shows any updates
- Temp item fade leaves hole in equipment UI
- New feature to allow temporary augmentation to provide temp ability
- Add play effect and move to player actions to idle-anim
- Crash fix when logging out in middle of combat, and then logging back in quickly
- Fix for golems showing up brown on Intel video cards
- Don't render players on ignore list
- Custom Names for Structures
- Support for attach items to idle (future content)
- Support for change appearance idle anims (future content)
- Detect if port is unavailable when trying to connect
- Crash fix for trading
- Add distance to target for resources
- Future support for sleeping body state
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some clarifications:
---refers to the idle animations we see certain NPCs doing, this means that they'll basicly have a longer string of actions they can go through.More animation features (turns) in idle actions
---also refers to the above mentioned NPC actions, in this case they now have the opportunity to "play" (certain effects/sounds? kinda vague on this one) and can actually move towards the player.Add play effect and move to player actions to idle-anim
----andSupport for attach items to idle (future content)are also for the NPC actions, the first refers to attachable items like armor, weapons, tools, etc (I think) and the second one should speak for itself.Support for change appearance idle anims (future content)
---this refers to another body state, sleep (like sit), being possibly implemented in the future. Sleep would have it's own unique animation and increase health regen while out of combat.Future support for sleeping body state