The question here is not, whether DT is too powerfull or not, but the stealth-nerf (or bug?) of disabling the effect of the damage shields while using toughness. Due to the missing conecpt for the races, many players didn't choose a race bcause of the race, but because of the ability. Dwarves for the toughness, Sslik for the regen, and dragons for the flying. They didn't choose the race, but the ability, and that was he mistake AE made. And regarding humans: well, humans are only humans, and dwarves are special (as race, not regarding the ingame ability) [:P]Originally Posted by gopher65
There are a couple of unlogic changes (like, why would the empire build smelters in the field, but ignore the need for anvils, or spiders as tall as a group of gnomes dodging an attack), that are just there to make the game easier/harder.
If someone is using cloak of thorns as damage shield, that means that this one is covered in thorns. So, these thorns will damage anyone *hitting* this person, no matter how much damage is dealt to the cloaked target. Same goes for the dragons spiked scales. If a lvl 100 dragonwith spiked scales would be in the middle of some lowlevel mobs, that hit, but deal no damage due the thick armor scales, they still are to be damaged by the spiked scale.
I don't know, if it was like that exactly one year ago, as I was busy on crafting that time, but half a year ago, this was exactly the case. As a tank (Paladin) with socketed swords and pulsing spectrum II crystals (lvl 55)I know this pretty well.Get aggro from a group of mobs with the pulsing spectrum activated (2h timer by that time), choose toughness, and see them crumble to half their hitpoints while you don't get a scratch.Originally Posted by Marco
And ok, maybe harden shell doesn't affect spirit spells that much, but I don't have such a high spiritist to compare it yet. On the current level, the spirit damage is equally zero as the melee one...