I think one of the problem of this game it is is too much based on the lvl nuber itself. There are heavy lvl thresholds on damage, on chances to hit and whatever else. For example i don't like the fact if a lvl 40 has more dex, streghtand skill with a weapon, than a lvl 70, the lvl 70 still hits better and with more damage.
I guess this has been done for the pourpose of preventing powerleveling and things like that. Well if it is for that i can guess also it isnt working.
I think 1 good solution can be making a better rating system... it is based now on the levels of theclassesas far as i can see. And this is a problem when u get 1 class to high lvl and multiclass, becouseyour rating remain very high and this cause:
1. u cannot go on with multiclassing alone couse in most of the classes there are lvl malus that prevent u to get any exp.
2. u can be powerleveled very fast as exp share in group is based on rating.
2++that meanalso if u have high rating anyway even if u are not high lvl with any of your classes u get more exp than someone choosing his classes better and having rating lower
3. yes also u are not strong as the rating say u are!
I think these problems can be solved putting a "real" rating that really shows how stronger is your char in an average fixed combo. For example a power combo like healer/spiritist should have higher rating than a dunnow scout/berserker. this will help also having more variety i think. But also mostly should be based on the chances a low multiclassed class character has to kill any mobs higher than him. For example a lvl 100 druid/10 warrior should have a rating not more than 20 couse he cannot kill any mobs higher. and a lvl 100 warrior/10 druid should have something like 50 just only couse of cloack of thorns. This should be class based "same-for-all" as not good for better made characters to get less exp. I know can be tricky.. but i think it's less radical than other things.
Another thing can be done, i know there is a bottom lvl for the mob u can kill and still get exp, then below that u get that nice message the mob lvl is too low at your ratingfor u to gain any exp.. that thing i think should be done also for the mobs stronger, dunnow like if the mob is 20 lvls more than your rating then u u get 1% of exp or something like that...
Well yes this can seem bad to all people that domassive plvl, but i strongly feel this can be the problem why few people still join and a lot left already. At this point the average rating of the european server esculding lvl 1-20's is something like 80-90. And lot of the poeple remaining can see only way maybe in leeching or plvling. I am convinced this kills the fun of the game for most people. Also if this system work could be increased the general exp amount, since will probably make the game longer.
Well i hope i have been clear, feel free to add your suggestions :)
Toadd