One of the principal problems with food is that it gets rid of DP penalties on the back end.
What, really is the difference between a DP fading 8 hours from now and 7 hours from now?
People are just going to leave and come back when it's gone, assuming that it shapes their behavior at all.
Over 90% of the food my confectioner makes and puts on connies or taverns comes back unpurchased. What's the point? Nobody wants it, they either ignore the DP penalties or just sleep em off.
It would make food MUCH more attractive if food negated DP penalties on the front end, for 3-6 minutes each feeding and with the same limitations (one meal/ten minutes for maximum effect) and would require very little programming to accomplish.
Show the confectioner class some love and make food meaningful, eh AE?