Everyone has an opinion about what would improve Horizons, and increase the player base, or improve the in-game economy. Lack of purpose, and a watering down of the community aspect of Horizons are often mentioned.
Some of the ideas put forth are technically difficult to implement, some only address the symtoms and not the cause. Some would most likely work, but would cause too much stress on the playerbase to make them something that would be implemented.
In view of these things, I wanted to devise a method to help the economy, make it workable for the new player, and make the elder side of the game more adventurer/crafter dependant.
Take ALL pawn brokers and change them. Don't remove them, but just limit their functionality. As a start, have them no longer accept T4-6 items for pawn. Also, make it where they will only accept resources or items crafted/gathered by the player pawning the items. This would encourage new players to take up crafting, and prevent some of the "abuses" many mention. It would also mean that T4-6 crafters would have to start making their money from interacting with other players. Now, instead of pawning the 203 purple turantula venoms, they will sell them on the connie. Now, they will build a T4 silo on ther plot to hold all the tavertine/adamantium/thornwood bonus resources they get for future use. The crafters would now have to make their money from interacting with other players.
Please post why this would or would not work and let's try to accomplish the impossible.