The lunus/helian breath weapons are currently unbalanced:
Lightning breath: (only 2 of 3 benefits useful at high level)
1. does damage --> useful when used by a level 100 dragon on high level mobs.
2. debuffs target's dex and focus --> useful when used by a level 100 dragon on high level mobs.
3. Attempts to dispel 3 buffs on target as dispel cast by 50th level caster --> useful when used by a level 50 dragon on level 50 mobs, but useless when used by a level 100 dragon on high level mobs.
Ice breath (all 3 benefits useful at high level)
1. does damage --> useful when used by a level 100 dragon on high level mobs
2. snares targets --> useful when used by a level 100 dragon on high level mobs
3. debuffs target by increasing damage dealt to target from other sources --> useful when used by a level 100 dragon on high level mobs
As used by a level 100 dragon, all 3 benefits of ice breath are useful. However, for lightning breath, when used by a level 100 dragon against high level mobs the dispel as cast by a 50th level caster is effectively useless. A 50th level caster cannot effectively dispel a level 100 target. Consequently, only 2 of the 3 benefits of lightning breath are useful to a level 100 dragon - and even then a snare or damage boost is far better than a dex/focus debuff anyday.
My solution: replace the dispel on lightning breath with a stun.
Change lightning breath to:
1. does damage (no change)
2. debuffs target's dex and focus (no change)
3. Stuns target for 15 seconds - it is pretty weird that an electrical attack doesn't stun a target anyways. Lightning arrows used by bipeds stun, how come the much larger amount of lightning in lightning breath fails to stun? A stun is a logical effect for lightning breath - far more logical than the useless dispel attempts.
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Of course I also think that all breath weapons should do more damage. Pretty ridiculous that a breath weapon on a 5 or 10 minute timer does less damage than an AOE spell cast by the same dragon on a 30 second timer (Blast V).