Remember new coke? Everyone hated it and it dissapeared? Maybe horizons can learn from the mistakes of others. I was used to the old crafting system where (for t3) you could either kill golems for gold OR trek out to a field and gather more or less unmolested. Now, I have to bob and weave around golems (i am almost instantly killed by mithril golems in my cargo armor), mez golems who suddenly spawn in, and generally die a lot to gather. I like the idea of being able to kill golems and harvest em for resources, but now pretty much everyone in the game has to have an adventure level close to their craft level to gather. I guess its just a harsh sudden change fromhaving a crafter level 40 levels higher than my adventurer and now struggling and dying to gather. I suggest youhave an alternategathering method for people who don't want to level andgather at the same time.
Second would probably be the t5 form drops and t4/t5 tech drops. I have been level 100 for a few weeks (jeweler) and haven't gotten a single tech (t4/t5) since they came out. It reminds me of something SWG did right before I quit. They came out with a new virbo knuckler core to make a uber vibro knuckler, then put it on a super hard mob (force sensative night sister elder)and made the drop rate like 1 in 100. So basically it was like not having anything at all. I feel the same about the forms/techs. Forms aren't as bad as techs, but really was hoping for expert tokens. How about crafter quests for forms/techs?!?!
Sithus Spellweaver
Order Shard