Many moons ago?
I came across an awesome real time trading / market system?
I suggested this adjusted system to suit Horizons many months ago in AE days but there we go again?
Basically Horizons has most of the code needed to do this system presently live on the servers
*Other than the placement of trade centres at the major towns & Npc traders with their tradable wares / trade disc?s
Horizon?s currently has?
The Cargo disc system which could be easily converted into a trading disc, wagon, pack mule or Cart?
Has the road network in place which has the road bonus system
Monsters on the roadways
Maps of the road systems in game
The basic Idea
Each major town has its own trade centre (graphical model current in game)
At these trade centres lives a Trade Npc which has a list of wares and list of different types of trade disc (best are more expensive) I.e.
Trade disc?s
Standard trade disc 3000 bulk hold 1 item?s ? 10 silver
Deluxe trade disc 6000 bulk holds 4 item?s ? 50 silver
Horse & wagon 15000 bulk holds 20 items ? 1 gold
Etc..
Augh trade centre
Barrel of Dwarf Beer - 100 bulk - 1 silver a barrel
Dwarven snuff ? 10 bulk ? 10 copper a box
Etc...
Feledan trade centre
Silver arrow ? 1 bulk ? 1 silver an arrow
Elf smoking weed ? 10 bulk ? 1 gold a bag
Etc?
The player can only purchase or sale these goods to & from a Trading disc of some type and a trader npc
Then once the disc is full of the product the player wishes to trade, they sets off on their journey across Istaria to another town?s trade centre
If the adventure dies on the route (rez don?t save his bacon here) they will lose their trade disc and all the goods in them (Money lost)
If the adventure makes it safely to another trade centre then that traders pays the going rate for the goods transported and sales their disc back or does another trade run (Adventure makes some cash)
The basic rule to use is this?
You are perma chained to the trade disc unless your delete it or sale it back to a trader npc
The longer you have to travel the more cash there will be at the end of your trade run, also the more risk of you losing your trade disc?
More dangerous the area you have to go through the better the result at the trade centre etc?
Extras to the system
Different graphics for the different trade haulage devices?Wagons?packs mules etc?
Enemies on the road?Like bandits after the goods or WA monster trying to stop ya?
City events like plagues or floods which will effect prices at the trade centre...Some goods will be wanted more than others in these times of trouble? Some random code system and price changes?
Cities show signs of wealth if traded to a lot?Aka trade centres become richer and start to look different
Reward system for best traders
Fun side of this system
Player gets to risk something to gain something? Adds an edge to the game that it presently doesn?t have?
Another way for players to make cash
Allows players to run events or trade groups to help cities out which are in trouble
Personal note
I Hope one day this could happen in Horizons.. would be alot of fun for all