ok I wrote this whole long post about whats sogreat about Horizons then I somehow deleted it. Now I angry and cant remember half of what I said. It was eloquent for a dwarf.
Basically the core of the game is so ******** cool because you can do anything you want. Hunt in a group, solo, take 10 classes to 100 blah blah blah. Start a guild, join a guild, build a plot or buy a plot blah blah blah. Sale stuff or give it away, make equipment for others or put yourself on invisible and just level and sale to a pawnbroker.Roleplay or dont. Learn your adventure class to a science or be powerleveled. Fight Mhedon naked solo or in a group. The choice is yours and the possibities are endless only limited by your imagination.
Most of you know all this allready so I cut to the chase.
Why have and are so many of our friends and fellow gamers that seen the same greatness and possiblities of Horizons leaving? For most it happens around 6 months 2 level 100 adventure classes and crafts. Why am I playing this? Theres nuthing new to see, make or do. Then most leave. The rest of us stay in the hopes of the possibities and potential. Defend the devs or holler at them, end up with 7x100 classes not by choice but to hang on. Try the best we now how to do our part to keep Istaria Beautiful. Things are starting to change and they must keep changing, growing and expanding. The customers and loyal fans have done their part now its timethe devsshow us what they can do.
My suggestion is more of a demand from a loyal customer that has stuck it out, tried his hardest to create fun and enjoyment for myself and others during a rather bismal past 4 months. All I ask for is some consideration and a response.
Horizons needs to move HORIZONTALY NOT VERTICALLY. Scratch the level 101 to 120 stuff. It does nuthing for new players and returning players.Success is not measured by levels, its measured by what you do when you have achieved your goals (ENDGAME)
First finish the poor dragons' homes allready! Then try the twist I suggest on blighted equipment(see part II). Test it retest it, ask if people like it. If they do role out the rest of the Gifted Equipment. These 2 things will create a buzz that even the naysayers couldnt resist trying. And have thehigher levelssearching, trading, and creating for months. Thats what is all about isnt it? A game built around the balance and dependance between crafters and adventures to better themselves against a common foe.
Next STOP LISTENING TO ANY PLAYER OVER LEVEL 50 FOR 3 MONTHS!! Focus on new players, lag and immersion. Revamp kion/sslanis into a vibrant place for newer players, with fun quest, exciting monsters to kill, and convenient resource locations. The first 60 levels before theserver mergewas a work of art. Remember what it was like and bring it back.
Summer comes and goes. Really slow time for gaming, the loyal fans still searching, trading, and making new things with better and better efficiency. The lag has decreased and new players are enjoying the experience again. All the time mojo is rising, a buzz is in the air. Horizons is back!
Last but not least. Start on level 100 quests. Can only do one level 100 quest for adventure and craft. So if someone has 7 level 100 crafts he has to pick which craft line he wants to pursue. Dragons Ancient Rite of Passage, spiritists banshee spell, weaponsmiths colored weapons ability, etc etc. The ONLY way to gain another master 100 ability is to wait 30 days, in a similar manner as the Gift Givers quest of patience. Player can choose to take the II tier of the class from before or the tier I quest of another 100 class. Testem, retest em. Add some new group hunting grounds and resourses.Create a rebuilding ofOld Rachival event allowing for all levelsto participate.Test retest it again, reduce lag more.
Holiday season arrives. Add all this content that you have been testing during the fall. And release it as a Expansion Pack. During Christmas take a well deserved break and watch the gamers flock to Horizons. 40,000 players strong your happy and the loyal fans that have stuck it out are in awe.
Gotta have a vision this might not be your exact vision or anybody elses on this board, but I guarantee if something similar was implemented Success would replace disaster. Ill bet 50 gold on it.
NimKhazad
a grumpy dwarf that still has hope for the future.
Ps would like to here some ideas of abilities that people would like see for their favorite adventure and craft class. For example Mason. Master ability to sculpt stone statues on plots. Bloodmage ability to turn into bat for 60 seconds and fly.