BTW, fighting the werewolves reminds me for fighting undead T5 caster types. The more ya jerk in yer direction, the more you can expect to be visited by stuns and mezzes. Granted the T5 seem uncoordinated and have longer recycle times so 6-8 at a time is doable with care and a sound plan.
The werewolves act like they are better coordinated and their recycle seems partically non-existant. Energy Ward and Energy Resist seemed to help some though. Tried two without the ward/resist and was able to kill em but, it took a while. With ward/resist and fighting 2 I was never stunned more than a cpla seconds and was unstunned long enough to get a few spells off before next stun hit. Fighting 4 with ward/resist was far harder, stayed stunned longer and therefore had less time between stuns to cast.8 was suicide, although they knew I was there, I got off a couple of bombs before hitting the deck. Went back and just for fun and tried 12...can you say permastun? Their damage per hit was so low that it took a while to die. Had a nice conversation while waiting to hit the deck though so it wasn't a complete waste of time
Kwinn