Page 2 of 10 FirstFirst 1234 ... LastLast
Results 21 to 40 of 181

Thread: Travel Gates & Destination Pads

  1. #21

    Default Re: Travel Gates & Destination Pads

    I think that most folks would just be happy if the transport network resembled something that rational beings might create. There is zero rationality to the current system. Transport systems are designed tor two main things - the movement of militaries, and the movement of trade goods.

    If you are designing a transport system for the usage of military units, you will want a strong centralized system capable of transporting troops quickly from wherever they might be, to wherever they might need to go, with the priority being a central hub with interconnects between the largest and most valuable (strategic or trade-wise) territories.

    If you are designing a transport system for trade, you will have two concerns - getting raw materials from their source to processing centers, then taking finished goods to where they are sold. This would create a near-identical overall transport system, but with more connections - raw materials frequently come from places with little or no real military value, and from areas with small amounts of wealth.

    An empire concerned with both trade and the defense of their nation would have a vast network of roads connecting all major population centers, all military strongpoints, and all major sources of raw materials. An empire utilizing teleporter technology would do the same thing, but their network would not be constrained by three dimensional space...

    The current transport hub system is irrational. I think they realize that, and are beginning to address it. I believe the only rational solution would be to allow the building by crafters of a real transport network connecting every town with every other town. Make us build it, sure, but make it possible.

  2. #22
    Member Seranthor's Avatar
    Join Date
    Oct 2004
    Location
    Chaos Ranger, 2100 crafting levels
    Posts
    1,701

    Default Re: Travel Gates & Destination Pads

    Quote Originally Posted by daysleeper
    New Travel Gate:
    Community Name: South Gate
    Coordinates: 26000 24000 or 26035 24143 or 26080 24390
    Associated Destination Pads:
    Bristugo

    New Destination Pad:
    Community Name: South Gate:
    Coordinates: 26000 24000 or 26035 24143 or 26080 24390
    Associated Travel Gates:
    Bristugo
    Actually I'd add South Gate to the Parsinia, Harton Valley, Selen, Harro, Morning Light, Grayling, Lerena, Dikinia, South March, Dryart, Tishlar, New Rachival, Bristugogroup.
    25 months waiting for expert CNF forms. Tired of the intentional deceptions and being kicked in the junk.


    ADV: Centenarian Nature Walker; Rating: 162
    Craft: 1900 levels; Craft Rating: 234
    DRGN: Lunus, Adult, 100 DRAG, 100 DCRA, 100 DLSH, Expert Lairshaper (Chaos-04)

    No, try not! Do or do not, there is no try. - Yoda

    If the enemy presents an opportunity, take advantage of it - Sun Tzu

    Having problems with my right to speak? Report me or click here *Ignore Seranthor*

  3. #23
    Member
    Join Date
    Oct 2004
    Location
    In a skylair, high above the clouds
    Posts
    2,221

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Miyuki
    Coordinates: 28886,14276 or 29022,14217 or 29060,14239 or 28957, 14183
    Associated Destination Pads: (assuming they would be a copy of other Saritova gates)
    Bristugo
    Settlement: Blizzard's Reach
    Settlement: Harro
    Settlement: Last Stand
    Settlement: Morathaven
    Settlement: Parsinia

    Of course, I would also like a link to New Rachival and/or Tazoon, but I think that is probably out of the question.

    If you are planning to put a destination pad and a gate in every guild community, then please place a pad at one of the locations above as well, otherwise, the one in Yumi is good enough.

    Erus Ex Universitas -- Erus Ex Istaria Guild Home

    1. Fix what is broken. -- 2. Finish what is not complete. -- 3. Start something new.

  4. #24

    Default Re: Travel Gates & Destination Pads



    New Travel Gate:
    Community Name: Mithril's Anvil
    Coordinates: 27113 25089
    Associated Destination Pads:
    Aughundell
    Harro
    Bristugo
    Apia
    Baker
    Gerard
    Jambi
    Nana
    Pangai
    Papa
    Sakon
    Tavu

    New Destination Pad:
    Community Name: Mithril's Anvil
    Coordinates: 27133 25080
    Associated Travel Gates:
    Aughundell
    Harro
    Bristugo
    Apia
    Baker
    Gerard
    Jambi
    Nana
    Pangai
    Papa
    Sakon
    Tavu



    Add Destination to Existing Travel Gate:
    Community Name: Aughundell
    Coordinates: 25243 25942
    Last stand



    Add Destination to Existing Travel Gate:
    Community Name: Harro
    Coordinates: 28428 24441
    Last stand



    Add Destination to Existing Travel Gate:
    Community Name: Last stand
    Coordinates: 26434 25508
    Harro
    Aughundell

    Enisha Dryad 190/234 Caster (retired)
    Enix Dryad 165/100 Heavy Melee (retired)
    Enigma Dragon 100/92 Helian (retired)

    Unity

  5. #25

    Default Re: Travel Gates & Destination Pads

    Add travel gate to existing destination pad:
    Middle Cliffside
    Coords: 22680 / 17225
    Associated destination pads:
    Abandoned Island
    Tazoon West
    Tazoon South
    Bristugo
    Susan - Lvl 85 Tink and many, many other crafting classes
    Andarielle - Lvl 100 Adv / Lvl 100 Cra Dragoness

    Former ICE

  6. #26

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Harmony
    Coordinates: 27675 14715 Aligned NE - SW, Diagonal
    Associated Destination Pads:
    Bristugo
    Harro
    Parsinia
    Heather
    Spire's Shadow
    Abandonded Island
    Sakon

    just trying to be well rounded. If the Community at 22150 26880 get a pad, that would be a good destination choice as well.

  7. #27
    Member Joaqim's Avatar
    Join Date
    Oct 2004
    Location
    Unity and sometimes germany
    Posts
    426

    Default Re: Travel Gates & Destination Pads

    Pls add more assotiated Travel Gates to all pads of thecommunities onSaritova Island. Those pads should have at least one travel gate of an old player city like Harro associtated, but better:


    addition to existingDestination Pads
    Community Name: all communities on Sartiova Island
    Coords: several
    add Associated Travel Gates:
    Harro
    Lerena
    Morning Light
    Last Stand
    Aughundell
    Mahagra

    Joaqim - Multiclassed God on Unity
    "I'm Immortal, I'm Glorious, I'm Supreme, I'm My Saviour"

    Beleenda - Goddess of Melee
    "Kill 'em all, let God sort them out"

  8. #28

    Default Re: Travel Gates & Destination Pads

    Quote Originally Posted by Cheopis
    If you are designing a transport system for the usage of military units, you will want a strong centralized system capable of transporting troops quickly from wherever they might be, to wherever they might need to go, with the priority being a central hub with interconnects between the largest and most valuable (strategic or trade-wise) territories.
    NAK. That's Soviet-style thinking. Build a highly centralized system with a central hub (aka single point of failure) and your opponents will be most grateful, as they now only have to neutralize one site in order to bring the system to its knees.

    If you want to think in military terms, you must think multiple possible routings across multiply redundant infrastructures, the key point being that the system must be able to continue to operate even if major chunks are ripped out of it. IOW, stop thinking Soviet hub-and-spoke and start thinking American Interstate or the Internet.

    And now, back to your regular scheduled programming....
    Regards;
    --------->Hasai

    "I feel like a fugitive from the Law of Averages."

  9. #29

    Default Re: Travel Gates & Destination Pads

    Hasai, read the rest of what I wrote, lol.

    Any Empire will create roads for military and for _trade_ use, even if the military is the primary reason for the trade to exist...

  10. #30
    Member C`gan's Avatar
    Join Date
    Oct 2004
    Location
    Acul, Trandalar and Tagath's in Mala, Genevia Island
    Posts
    3,246

    Default Re: Travel Gates & Destination Pads

    New Travel Gates
    Community Name: All current towns on Genevia and Scorpion Island without gates (This excludes Genevia and Slate Hills)
    Cooridnates: multiple
    Associated Destination Pads:
    Bristugo


    Modify Travel Gates
    Community Name: Genevia and Slate Hills
    Coordinates: TBD
    Associated Destination Pads:
    All travel pads on the same island (I had a suggestion posted for this one)
    C`gan Weyrsinger, blue Tagath's rider, WorldProjects Team Lead Emeritus
    Tagath, blue Lunus "for the breath weapon"
    Located in sunny Acul on Trandalar, Order shard

  11. #31

    Default Re: Travel Gates & Destination Pads

    New destination Pad
    Island of lost machines

    associated travel gate abandoned island
    Given enough time and the proper temperament anything doable in game is possible
    Confectioner first last and always

  12. #32

    Default Re: Travel Gates & Destination Pads

    New Travel Gate
    Community: Desert's Edge
    Location: 22334/25319
    Destinations: Bristugo, Settlements, Abandoned Island, Trandalar


  13. #33
    Marrek
    Guest

    Default Re: Travel Gates & Destination Pads

    I see it unlikely happen (one can always hope though) but a change I'd like to see:

    Add destination to existing travel gate:
    community name: all communities
    new destination for this gate:
    all communities
    I Agree totaly!!! The port here to port there to finaly port somewhere is one of the worst ideas ever implemented in this game and this game has a long history of bad ideas!

  14. #34

    Default Re: Travel Gates & Destination Pads

    Jambi has a drop pad but we have to jog over to Pangai to use the Portal. Pangai has both portal and drop pad. So how does Pangai warrant both and we only get the drop? [:@] At least we do not have to jog over to use the port-a (okay..sorry..bad pun)

    A portal next to the existing drop pad with the destinations of The Racial Cities,Bristugo and Parsinia would be nice. That would allow us connectivity with other places in one or two ports.

    Note at work now so cannot get cords..etc. Will try sometimes this week to add.
    Bori Grimbattle --->The Dwarf
    Sinistre Azazael---> The Fiend
    Adramaleck Flerious--->The Dragon

    ~Mystic Blades~
    ~Jambi,Order~

  15. #35
    oneirosuchus
    Guest

    Default Re: Travel Gates & Destination Pads

    Several folks have mentioned Scorpion Island, but I'll add my two cents, too. I'm a bit biased toward Bridgehold, but agree that it would be nice if at least all of the towns on an island where linked to each other and at least one other outside town .. perhaps a different one at each? I proposed Dalimond and Chiconis below for being Tier 2 towns, as Scorpion is Tier 2.

    New Travel Gate:
    Community Name: Bridgehold
    Coordinates: 17925 15380
    Associated Destination Pads:
    Other Scorpion Island communities
    Dalimond
    Chiconis
    Bristugo

  16. #36

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Trandalar: Acul
    Coordinates: 27833 35210
    Associated Destination Pads:
    Bristugo
    Trandalar: Valleyof Repose
    Trandalar: Valley of the Moon
    Trandalar: Brandon's Shelf
    Trandalar: Aroah Leap
    Trandalar: Rift's Edge
    Tazoon West
    Tazoon South
    Mahagra


    New Destination Pad:
    Community Name: Trandalar: Acul
    Coordinates: 27843 35219
    Associated Travel Gates:
    Aughundell
    Dalimond
    Kion
    Sslanis
    Kirasanct
    Chiconis
    Dralk
    NewRachival
    Mahagra
    Bristugo
    Tazoon
    Trandalar: Valley of Respose


    Add Destination to Existing Travel Gate:
    Community Name: New Trismus
    New Destination Pads for this gate:Bristugo

    Community Name: New Brommel
    New Destination Pads for this gate: Bristugo

    Community Name: New Vassarak
    New Destination Pads for this gate: Bristugo

    Community Name: New Koraelia
    New Destination Pads for this gate: Bristugo

    Community Name: Valley of Repose
    New pads: Trandalar: Acul

    Community: Mahagra
    New pads: Trandalar: Acul
    Imayo, Preceptor of Obsidian Order on Order
    Shadowalker
    http://kalex.org

  17. #37

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Pleasant Canyon, Slate Crest and Izzon Crest
    Coordinates: 23300 20193 (=crossroads inbetween these places)
    Associated Destination Pads:
    Bristugo
    Shepard's Home
    Parsinia
    New Rachival

    New Destination Pad:
    Community Name: Izzon Crest
    Coordinates: 24158 19920
    Associated Travel Gates:
    Bristugo
    Parsinia
    New Rachival
    Tobrez
    Golden (paths needed to/from Izzon Crest! suggestion: from 23560 19944 to 24030 19910,
    and from 23621 19609 through 24043 19700 to 23877 19910)
    New Travel Gate:
    Community Name: Bristugo
    Coordinates: 22119 22461
    Associated Destination Pads:
    Aiya
    Desert's Edge
    Dikaina
    Drift Point
    Dryart
    Falathien
    Granite Hills
    Grayling
    Harro
    Harton Valley
    Heather
    Lerena
    Mia's Edge
    Morning Light
    Parsinia
    Selen
    South March
    Tishlar New Travel Gate:
    Community Name: Golden
    Coordinates: 22525 17551
    Associated Destination Pads:
    Shepard's Home
    Bristugo
    Parsinia
    Last Stand
    New Rachival
    Izzon Crest New Destination Pad:
    Community Name: Golden
    Coordinates: 22515 17542
    Associated Travel Gates:
    Shepard's Home
    Bristugo
    Parsinia
    Last Stand
    New Rachival New Destination Pad:
    Community Name: Fabric Island
    Coordinates: 20150 18956 or 20026 18930
    Associated Travel Gates:
    Bristugo
    Parsinia
    New Trismus
    Genevia
    All gates on Scorpion Island
    Add Destination to Existing Travel Gates:
    Community Names: All gates on Shepard's Island
    New Destination Pad for these gates: Shepard's Home (top of Shepard's Island)
    (jumping down from the top to destinations on all sides is possible; this way travel between
    different destinations on the same island can be done with max. 1x porting and jumping) Add Destination to Existing Travel Gates:
    Community Names: All beginner-islands (New Trismus, -Brommel, -Koraelia, -Vasarek)
    New Destination Pad for these gates: Genevia Add Destination to Existing Travel Gates:
    Community Names: Genevia
    New Destination Pads for this gate: All beginner-islands (New Trismus, -Brommel, -Koraelia, -Vasarek)

  18. #38

    Default Re: Travel Gates & Destination Pads

    Our guild town is Miyuki. Our closet port in is Yumi. I'm not greedy, don't need one by me, but a port out too from Yumi would be great.

    Please put a New Travel Gate here:
    Community Name: Yumi
    Coordinates: close to port in pad
    Associated Destination Pads:
    Same as other guild community plots.

  19. #39

    Default Re: Travel Gates & Destination Pads

    Good day David,

    First ... my suggestion is to put all the new gate as community project.

    Second ... all existing pad should have a gate.

    New Travel Gate: <pad missing a gate>
    Community Name: <according to pad>
    Coordinates:<unknown>
    Associated Destination Pads:
    To the nearest main town
    To the nearest original player settlement
    To Tazoon (after all isn't it supposed to be the capital)
    To Bristigo & other master portal area
    Option
    To whatever location that can send you to this pad
    To the 2nd nearest master town (oposit direction of 1st one)
    Nalrach, Healer & Guardian, Member of the "Iron Circle" guild
    Ramti, Friendly draggy trying to wake-up from long nap.

  20. #40

    Default Re: Travel Gates & Destination Pads

    New travel gate: Somewhere in the middle between South Gate, Forest Guard and Selen Shore.
    Destination pad: same spot
    Community Name: Forest Guard (since it is centrally located; put it close to the road, not up on the hill)
    Coordinates: Unknown
    Associated destination pads:
    Tazoon West
    Tazoon South
    Bristugo
    Parsinia and the remainder of the community towns, settlements

    Travel gate: Selen
    New destination pad: Bristugo

    As a side note: I do not believe there should be more destination portals for Abandoned Isle or the major towns. They are easy enough to get to as it is. Having to teleport 3 times to get to Elmnic and not having a portal out, however, is a major inconvenience.



    Brassandyn and Landowyn
    The Steelworks. Realm of Order


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •