Updates v2.8 [*] PERFORMANCE INCREASE 10-20 times maybe? 6Mb DL only now. (v2.8, not v2.8m that is same --> Fast)[*] 1000 new Map Markers[*] New nice Map Marker Icons by Deidrich at Unity: Kwellen, Dragons, Pumpkin, Agror, Skulk, Vexator and Abonimation and I made a new Wraith[*] Western Deadland complete[*] Eastern Deadland complete[*] Satyr Isles complete[*] Aughendell Battlefield complete[*] Dralk Complete[*] Hmmm... I think everything is complete untill we get new mobs at West Harro --> South Gate --> Morning Light wich must come soon I suspect but you never know.[/list]Updates v2.7[*]A test of Road Layer as it didnt work at v2.6 and I still dont know if road layers works as I havnt seen that layer since v1.3[*]Fixed a bug at maps[*]Added some silk spots.[*]Corrected severall bugs at Tier III-IV resources file[/list]

Updates v2.6[*]Changed from Trees old maps to Cobals new at Istaria[*]Skipped West isle map, so if you have personal markers there, send your personal map marker file to me at email and I correct it and send it back if you dont manage it. A WARNING: I will do the same with Tandalar soon, so dont put personal markers there but if you have, send the UIMapmarker.def to me from Horizon\prefs\<shard_char> folder.[*]Added shortcuts up at some mountains with arrows, one location is Chikonis center, another at Harton Valley and at Slate Crest.[*]Loads of Monsters[*]Loads of resources, a mega load of iron at Chikonis new builded Smelter/anvil[*]Loads of Tier II and III resources around harton Valley[*]Lavatube, Flame Isle, that is now open at Unity - Nice spot indeed.[*]Theres probably more...[/list]



Updates v2.5
[*]Added the Northern Deadlands at map Tandalar (Should be complete now)[*]Added the Rift at Tandalar[*]Added and edited the resoursers at central Tandalar[*]Added Selen forestAdded information about RED WALLS (Thanks akb (Daj))[*]Edited the Aughendell Mine[*]Added some lost machines and NPC[*]Added Wisp Isle[*]Added location of Fabric Isle[/list]

West Deadlands and East Deadlands are still to be done. Every time I get there, I forgot to edit the maps as those areas sure keeps me and my mates buisy. The whole Western Deadland are filled with lvl 60-80 undead arround the roads, Satyr Isles are filled of lvl 80-100 undead and East Deadland are filled of lvl 100-120 undead. Dont go there alone. *grins*


Updates v2.4[*]"Bug-fix" Modem Uses no longer need to DL EA city maps during patch.[*]Added Abonded Isle and the lvl 1-20 Undead Isle west of Parsinia (maps made by Daj from Unity, recolored by Pekka, saved black areas for more exploring)[*]Markers added at Istaria Map from Abonded Isle[*]Makers added to Lvl 1-20[*]Remade the Northern Continent Tandalar: Added back unexplored black areas from request by Daj from Unity.[*]Added some NPC and renamed a Mahagra trainer.[*]Added loads of new markers as Ussual.[/list]

There are still areas to explore like all Deadlands, Aughendell mines that have new resources, the area between Selen and Harro that I will do one nice and shiny day. Make complains and other comments at this thread you are reading right now.
Updates v2.3

[*]maps from Daj at Unity for Tandalar (Northern Continent) [*]Added all quest monsters for Tandalar + other mosnters there [*]Added Portals for Tandalar [*]Change the Abandoned Isle map resulotion [*]Added the hidden portal at Scorpion Isle North West side [*]Deleted the old WA from Western and East deadlands [*]Added some new WA to Western Deadland [*]Added the Wisps at Wisp Isle [*]Added markeres here, there and some everywhere really.[/list]


Updates v2.2
[*]2 New isles[*]120 New Map Markers[*]Deleted some old Map Markers[*]hanged some Tiers that was wrong[/list]

*** Big Thanks to Gary from UK who helped me with West Isle (I havnt been there yet myself) ***

Updates v2.1

[*]Included 8-bits versions of AE City maps (I failed to convert the Istaria jpg files to 8-bit png, please, heeeeelp. *grins*)[*]All 436 Icons coverted to 8-bit format so map feels faster now.[*]Loads of new Golem Icons[*]Some new Ogre and Pygmy Icons[*]Lesser Aradoth complete (I hope at least)[*]Added almost all plots at the new Isles (Thanks a lot for this Verginia)[*]Added The RoP NPC (Please tell me if some still are missing, Shard of faces not added yet #&#&#&#%)[*]New marks here, there and everywhere and I have explored the empy spaces at map and they are empty really. At least we have hints now where the new WA will be implemented.[/list]

Some info if you still have v1.3
Delete the map related files at Horizons\resource_Overide if you installed a previous verson or just run the Uninstall that vas provided at earlier version before you install v2.0 or if you havnt add anything by your self to Horizons\resource_overide, then just delete the whole folder.

Delete your UIMapMarker.def or move it from Horizons\prefs\<shard>_<charname> if you no longer need your own markers or just edit that file with a texteditor as I done. If you do this in game, Horizons will write every &#!&#% map marker back in the file again, wich is annoying for me that likes to edit it with texteditor while Im in game.

Whats New?
As v2.0 has so many changes, well its almost a complete new package, I dont provide any update info except that we have to continue update it as WA isnt implemented at game yet and Im sure we missed some spots as well. It provides golems and plots and plots and golems and some wolfes, trainers, NPC, loads of trees and some golems.

Uninstall info.
Use the provided Uninstaller to uninstall this package and use the fulls scan at Weblogin to get the original maps back. You need to run this installer efter each patch too.


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Download the Pekka map Pack v2.8 installation from
ftp://maps:[email protected]/Pekkas_Map_Pack2.exe 6 Mb, Cobals Maps
http://pekka.1stfistoflight.com/hori...Map_Pack2m.exe8 Mb, Trees old Maps


If you prefer a zipfile only without installation program then dowload it from:
http://pekka.1stfistoflight.com/hori..._Map_Pack2.zip
but I recomendate that you use the exe file wich is much easier to use.

Download the v1.3 installation from here if you want to intall and then uninstall to get rid of some old files from resourc_overide folder.
http://pekka.1stfistoflight.com/hori...s_Map_Pack.exe

I want to thank Grum (Tree at Ice) for his nice maps that is included in this pack and I now have a special package named after him without and placed map markers, for the scouts and explorers that want to do their own packages or just want to add in their own way.


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Download theGrums map Pack v2.4 installation from
Grums package includes all his maps, 8-bit variants of AE city maps and mine and all other earlier map marker icon makers marker icons.
No map markers placed in this package as it is your job to do that

Download the Grums Map Pack v2.1 installation from
http://pekka.1stfistoflight.com/hori..._Map_Pack2.exe

Or the zip if you feel that is safer?
http://pekka.1stfistoflight.com/hori..._Map_Pack2.zip

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Download the Plain map Pack v2.1 installation from
For some reason, some (a few only) dont like the original maps better then Grums, you know, the green ones, so I made a small package for those that want to use our icons when marking by them self but keeping all original maps.
No map markers placed in this package as it is your job to do that

Download the Plain Map Pack v2.1 installation from
http://pekka.1stfistoflight.com/hori..._Map_Pack2.exe

Or the zip if you feel that is safer?
http://pekka.1stfistoflight.com/hori..._Map_Pack2.zip


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Download and Install HCC (Horizon Crafter Calculator).
I tok the liberty of making an installer for Matecuss ******** fine calculator and edited 2 spells in it. Just click or right click this link:
http://pekka.1stfistoflight.com/horizons/HCC.exe


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Emotion Pack Installation.
I tok the liberty of making an installer for Tzaels emotions. Just click or right click this link:
http://pekka.1stfistoflight.com/hori...k_Horizons.exe




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Ambient Music.
Download and install Amereliums ******** cool music files that adds another dimension to Hz I think.
http://www.geocities.com/amerelium/hz.html
Comments at:
http://community.istaria.com/Web/ShowPost.aspx?PostID=2184




Screenies from v2.0












If you want to contribute a map marker to me then I prefer you take it out from your Horisons\prefs\<shard>_<charname>UIMap Markers.def file. A row in that file looks like this:

MAP_MARKER
{
string Image = "map_marker_utility_stonecutter.png"
float W = 16
float H = 16
string Text = "Stone Cutter"
float WorldX = 19637.6
float WorldY = 22090.4
}


Use the in game map, hit the [star] icon and place the marker direct inside horizons. Go here later and post it here and I changed it with a program I have so it fits the public files better. This is easier for me than just coordinates and a name really and dont forget to add if it is from a city map, Isle map or the big Istaria map that the map marker belongs to.

(They call me Pekka in RL...)