you actually need max 5 or maya 4 in order to put textures on objects... I believe the textures will be there if you export the object with a texture aplied. I haven't had any luck either to be honest. :)

It's a step in the rightdirection though, and with all the info that finalizer gives, along with the plugins provided for max and maya, it may be possible to reverse engineer the igb format. People looking to make world obkects for the game should bug David to try and get a copy of the agf exporter...