If you use Max (5.0) or Maya (4.0) you may be able to edit world models, or make new ones... Even if you don't have max or maya, you can certainly view the models, and get some stats on them. here's some tools and associated stuff you need to do:

1: get the Max or Maya Alchemy Artistpack from here:
www.intrinsic.com/downloads/eval30079/Alchemy25-ArtistPackMax-030218.exe
www.intrinsic.com/downloads/eval30079/Alchemy25-ArtistPackMaya-030218.exe

[FYI- The Max install is about half the size of theMaya install for those without the programs.]


2: Install the package, using alchemy4max25 or alchemy4maya25 for the install code, and follow any instructions for getting the plugins working if you want.


3: Add these lines to commands_player.def in Horizons\Resources\



// AGF to IGB
{
string name = "agfToIGB"
string abbrev = "ai"
string usage = "[agf file name]"
string description = "Converts world models from AGF to IGB."
int numParams = 1
int minParams = 1
}

// IGB to AGF
{
string name = "igbToAGF"
string abbrev = "ia"
string usage = "[igb file name]"
string description = "Converts world models from IGB to AGF."
int numParams = 1
int minParams = 1
}


4: Once ingame, use /agfToIGB ModelName.agf or /ai ModelName.agf to convert to an igb file. You can load this file with insight or finalizer.


5: Delete the files in Horizons\version_info - this will be needed for conversion back to AGF. you can start the game manually by entering your email and pass in Horizons\ClientPrefs.def then saving and running horizons.exe directly.


6: Use /igbToAGF ModelName.igb or /ia ModelName.igb to convert back to the agf format. If you did not do step 5, you'll get a file not found error.