========================================= Updated: 1/24/05
Project: R.A.L.P.H. -HZ Edition

Created By:
PogoWolf: Programming,Design,Project Lead.

** If you wish to help, please contact me
at [email protected]or more information
Currently the System is being created in VB.NET
with in Access database backend.

** Yahoo Group has been added for those that wish to
get into the guts of the system, to make it better
for everyone:
http://groups.yahoo.com/group/Ralph-HZ/
=========================================
Current Status:
1/24/05:
STILL looking for people that would like to help test, or
otherwise be apart of the project. [:P]

also the first REAL Pre-Alpha build has been released
to the group. It'll get posted here at some point. [;)]
=========================================

=========================================
NEEDED INFORMATION:
*Verification that the log files in Europe are different then America

* List of Item names and attributes:
like the rare line of weapons, and unique items
like the fireworks, and the boar mask.
=========================================

=========================================
Release Notes: 0.01
Not Released.. so no 'official' notes.
=========================================

Possible Future features.:
1) Text Colorizer
2) Scheduler (auto reinstall of Map defs after build change)
3) Moveparsed logs to archive folder and ZIP them or delete them
4) Sector DEF parser
5) Map Pack Parser
6) HZ Configuration changes.
7) Auto-Patch system (using a web service)
8) Knowledge Base
9) Auto Map creation based on your sector Defs, and map defs.
10) Mob Lists <-- Already started
11) Mob Drops <-- Already Started
12) Resource/item names <-- Already started.
13) Crafting buddy (what can be built per level)
14) Detailed Statics.
15) Charts and Graphs
16) Spell Buddy (what can I cast, when? - Multi-class ready)
17) Character Designer (show stat gains per level per class)
18) "Command Line" parsing to request RALPH to view data in 'chunks'