• FIX: spelling mistake in def file newTellSoundVolume
  • FIX: Particle effects for spells work reliably
  • FIX: Particle effects for world objects don't disappear when the object reappears after going out of view distance
  • FIX: lair murals can be placed at any chamber attach point - temp fix
  • FIX: recalling does not result in a crash, especially around NPCs displaying the 'I have a quest for you' icon
  • FIX: Terrain clutter shows the proper clutter type over the corresponding terrain
  • FIX: The community survey map shows the entire community, (well, up to whatever is within view distance) not just what is in the frustum
  • FIX: The community survey map shows the correct community
  • FIX: The community survey map does not crash when visiting large communities such as mia's edge and valley of repose
  • FIX: The fog start/end distances got tweaked a bit
  • FIX: The fog density got lowered
  • FIX: Terrain load and unload distances expanded so one sector outside the far fog plane is loaded
  • FIX: Repeatedly entering a single '/' on a chat input bar and hitting enter has no effect when 0, 1 or more aliases are set
  • FIX: There is no 'grid' seen in low-res terrain
  • FIX: Terrain version updates are requested once when the sector is loaded, not repeatedly.
Forgive me if I'm not supposed to be posting this; it looked like players have posted the delta threads before.

I'm assuming that fog here is talking about the fog that occurs everywhere to obscure things at the edge of your view distance. I assume this mostly because when I logged in, I thought my graphics settings were maxxed out on view distance. I can see sooo much more now. The game looks way better, assuming that the fog change caused it and it really isn't my graphics settings somehow setting themselves.

The terrain clutter fix appears to have solved the 'grass in Dralk' problem with the use of useloadingscreen false, so that's awesome. I can use clutter again, yay! :P

However, I did run into a crash that I was able to duplicate, getting this error. I flew Male-clone (wearing a ghost costume) over to this spot and attempted to remove the costume. I got booted with a connectivity error along with that error above. I'm not sure what that error means, so I thought maybe it had to do with the costume (which was still active when I got back on).

It looks like it's terrain related though, as I went back to the same spot, tried removing the costume, and it faded before I got kicked off with that same error again, though no connectivity issue this time. I stood in that spot for a few seconds at the least before getting kicked, both times.

..Actually, I should probably go test without the costume at all. Brb. XP

Yup. Stood there for a few seconds and got booted. Looks like something related to terrain that's distant, i.e. loading last.

I'd like to say that it's good seeing work done on the actual client. Hopefully whatever caused that crash isn't a deal-breaker, 'cause the game looked so much crisper with what I saw of it.