I have noticed that the melee damage in game has been affected. In particular, combat specials that utilize a damage kicker that is percentage based does not appear to be working as intended. Ive tested using straight damage without modifying kickers or elemental attacks specials such as flame attack. I average about 235 to 300 damage an attack against emerald golems. Testing Cleave, which has a 300% bonus to weapon damage, I average 465 damage. Cleave should be doing 700 plus damage. I spent an hour testing it. Cleave is now doing closer to 90% not the 300% it used to.

I would like to call on the hunters in our community to get out there and test these attacks so we can get a good base line of how the % damage bonus has been adjusted.

I assume that this is an un-intend change. Lets get some solid info so we can provide it to the devs. Thanks for your time and good hunting.