I've run into a lot of people in Horizons who said things like "huh? What's that?" when I mention the word "Kiting" or "Kite" in reference to battle strategies, so I thought I'd post a basic guide here in the forums.
But first of all, just what is "Kiting" and what does it mean to "Kite" something?
Well, if an onlooker were to see you doing this with a mob, they might say that it looked like you were "flying a kite", only, without the string. Basically, the Kiter is running away from a mob that is chasing him.
But then, some may ask, "Why would you want to do that? That doesn't make much sense!". Ah, but it does. Now, before I go on further, I am going to say that since I play mainly a dragon in Horizons, that this is aimed at dragons more than bipeds, but I am putting it in General because there may be some bipeds who may want to try this out. I don't know every biped and every biped class and their abilities, so I'll use situations instead of abilities instead.
When to Kite a Mob.
1). The Mob does more damage to you, than you are doing to it. In this situation, you are going to die before the mob dies, and that's clearly not what you want. See #2 for more.
2). You need to buy time to Heal yourself. Combined with #1, a good time to kite a mob is when you are hurting and you need to heal yourself or let a Healing over Time spell heal you some more before you re-engage the enemy.
3). Your Big-Damage Abilities need those few extra seconds to recharge. I'm not sure what abilities like this Bipeds have, but with Dragons, Silver Strike and Gold Rage come to mind here. These abilities do Large Amounts of damage, but take a little bit to recharge, like 45 seconds I believe. A powerful mob can rip you into shreds within 45 seconds. Instead of standing there vainly flailing your weapon at it while its mauling you to pieces, why not kite it until those abilities are up again to minimize damage taken?
How to Kite a Mob.
So the question now becomes, "How do I kite a mob?". Well I can tell you that just normal running away isn't going to do it. Mobs move roughly the same speed as most races do, and will continue to hit you on the run. So, logically speaking, you must first put a little distance between you and the said mob. You can do this a number of ways:
1). Stun it. Dragons have the Tail Whip ability that stuns a mob for 3 seconds if it hits. You can use this 3 seconds to get away from it to put a little distance, enough to kite it, between you and the mob.
2). Use Sprint. If your Stun attack missed, or isn't available, or if you have no stun, every race (I think?) has Sprint. Be careful when sprinting though. I'll explain why later.
3). Lower the Mob's Movement Speed. I'm not sure what Biped Classes have these types of abilities, but you could use this instead.
4). Root the Mob. Use a Bind or Rooting attack to make the mob stand in place for a few moments. This works the same as Stunning it.
Okay, so now you have Stunned/Rooted/Sprinted/Whatever and have some distance between you and the mob. Now What? Well, the best thing to do, is to run in gradual large circles. If you run in a straight line, you are going to make the mob lose interest in you. When this happens, mobs begin to regenerate HP very quickly. On the upside, this ends the battle. On the Downside, we want to kill the mob. So to prevent this, we use large circles. If the circle is too tight, the mob is going to try to cut you off, but if the circle is gradual enough, it will keep following you instead of trying to cut you off.
Group Tips for Kiting.
There are some situations in groups when you may want to kite a mob as well. Generally, if the Tank (aka, whoever is currently getting beat on) is in danger of dying, the person may want to try to Kite the mob. They stun it or use Sprint, and everyone else piles onto the mob, and/or heal the Tank. Kiting is also very effective if your party has a lot of spellcasters, or ranged attackers as well. Basically, you have the Ranged Attackers stand in the center of the circle that the tank uses to kite the mob, meanwhile the ranged attackers and spellcasters throw spells and arrows at it while it chases the tank around the battlefield.
Just beware, though, after they do too much damage, the mob is going to change its mind, as its going to get tired of chasing something it can't catch, meanwhile, its getting pumped full of arrows and magic, and its going to decide to chew on something a little easier to reach.
Using the above Kiting Tactics, I've been able to take out some Named Mobs 5+ levels over me (which most people say can't be done). I know it works, though it takes practice. Be careful when kiting mobs in a hostile area, though. The last thing you want, is to get an add or two while trying to kite a mob around. Make sure you clear the area the best you can before you pull the mob you are about to kite.
--Dhalin