I'm leveling alchemist atm and i think the crafting sys for this school is one of the most complex in game, but the gathering of sand and water is one of the most boring things.
To stand 10min in front of a well and gathering wather up to an amount of 1000 were water cannot be processed directly for xp gain and the same with sand, where the xp for glass nudles or vials ar so low that u could say its near 0, is quite boring.
So to improve the alchemist craft a little and also turn the boring water & sand gathering a little more realistic, I thougt about a redesign of some little things:
First it would need a change for the bucket.
- undock the gathering with buckets from the normal skill based gathering
- I dont think its realistic to need a skill to get water into a bucket :P
- change the amount of ressource that will be gathered with buckets (in one animation) then as follows (linked to the tier of the bucket):
Tier 1: 10 units
Tier 2: 15 units
Tier 3: 25 units
Tier 4: 40 units
Tier 5: 60 units
Tier 6: 100 units
- then change the amount of sand and water needed for things:
f.ex.
- potions will always only need 1unit of water
- glass noudles need 2 units of sand and a glass vial only 1 noudle
So if u want to create 50 potions u need only to gather 25units water (1:2) which is done in Tier 3 with one hit at the well.
By this u save a lot boring time.
An other little remark for alchemist:
the creation of colors atm is linked to a millstone
but the ingredients are ground gems and water (nothing to ground again, but to mix)
It would make more sense to create colors out of these with a cauldron than a millstone.
Your opinions on this?