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Thread: lower mobs dont aggro on high lvl player?

  1. #1
    Member Vlisson's Avatar
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    Post lower mobs dont aggro on high lvl player?

    hello :-)

    i remember something (patch/announcement) about that if you are for example lvl 100 and walk through lvl 1 mobs than this mobs dont aggro because they cant hurt you at all

    is this ingame? or is it buggy for me?

    its not funny to loose roadbonus because a sandstone golem thinks about charging at you but get ignored.

  2. #2

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    if its ingame, its buggy, but i think it never went online

  3. #3

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    Supposedly went live quite some time ago and was immediately pulled because it didn't work.
    Landowyn of Order
    The Steelworks
    Specializing in a little bit of everything


  4. #4

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    to me it seems that the newer mobs didnt attack higher levels....
    Kharuum / Caramia Unity
    Whenever an Optimist sees a ligth which isnt really there, there allways is an pesimist who blows it out.
    Giovanni Guareschi

  5. #5

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    Quote Originally Posted by Mandovar
    to me it seems that the newer mobs didnt attack higher levels....
    Maybe becasue a lot newer mobs (on LA) are non agro without a player attack.

  6. #6

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    some do on LA and some don't...

    The don'ts:

    Sand Beetles, Spider hatchlings, spider workers, all treants except Enraged ones, level 1-5 Gruoks

    The Do's

    All golems, All Ogres, Spider Soldiers, Venemous spiders, Spider Huntress, Enraged Treants, Giant Chickens, Gruoks above 5th level, skeletons, ghosts

    Might have missed a few...

    Also I think what the problem was with the "no aggro for double the level" when they implemented it, was it was based off of "rating" and not "level" (as I understand) so it would be unfair to dragons (level 50+ would always aggro as the rating of a dragon is never > 100) but bi-ped uber class characters with a 200 rating could walk anywhere untouched, harvest any resources untouched, and basically be cloaked to all mobs 100 or less (of course the new +100 mobs would aggro, but there aren't many T6 resources in game yet)

    That's my theory
    Justa Mirage: Ranger 100 / Healer 92 / Carpentry 100 / Confectioner 100 / Fletching 92 / Weaver 62 / Gatherer 34
    Flatspin: Ancient Lunus Dragon 100 / Craft 100 / Lairshaping 100

  7. #7

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    I'm pretty sure cedar treants (even the saplings) will aggro if you get too close, whether you attack or not.

  8. #8

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    Cattoy... I have tested this thoroughly...

    Cedar treants do not aggro except enraged ones. but... they ARE group aggro, if you attack 1 with others nearby, you get multiple aggro.

    Try it... I walked right past greenpiece and several massive treants, no problem yesterday.

    If you attack one though, it's a whole different story... also... if an enraged treant aggroes on you and you start attacking it... it will also aggro the regular treants.
    Justa Mirage: Ranger 100 / Healer 92 / Carpentry 100 / Confectioner 100 / Fletching 92 / Weaver 62 / Gatherer 34
    Flatspin: Ancient Lunus Dragon 100 / Craft 100 / Lairshaping 100

  9. #9

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    Treants prefer that you leave their forests alone!

  10. #10

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    As far as i remember, what had been told to us:

    It had been an AI Module, that, when applied to a mob, it would leave player with a rating higher then x alone. So not every mob will have this behavior, only the ones the devs decide to. The problem with the module had been, that there was a bug.

    I remember that it also was planned to create a "flee" AI Module , maybe they will come when the new server is ready for release.
    Cerjar de Viejalcazaba - Paladin
    Rahskha - Ranger
    Farandor - Ancient Helian Dragon

    ...Realm of Unity...


  11. #11
    Member Vlisson's Avatar
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    yes would be nice if mobs would act different

    the not-add-invincible-player would be nice too

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