After a lot of stupidity I've come to the conclusion that I'll never be able to reverse engineer player models. They are Granny mesh/bone/animation files (gr2), duh, and I have no access to Granny SDKs, so I give up.
I *might* still keep working on the world object format (agf) if there's any interest, but I haven't seen any to date, so... Just letting people know that I have no intention at this time to bash my head against that wall anymore.
In oher news, I found some alchemy 3.0 dlls, but several of the exports in them have been renamed from the 2.5 ones... so does anyone know how to patch the import/export tables in an exe without breaking it? I've tried simple hex editing to rename the imports, but some of the imports have a different length now.I'm fairly certain there's alignment, if not byte length, issues to deal with in the exe...