so what you are saying is that if i decide to go solo hunting for serious levelling i can die a few times and then not be able to play for a week because all teh sudden i'm slammed down to tier 1? thanks, but no, i would almost certainly stop playing entirely if this went into effect. at least under the current system i can craft while death points/penalties wear off, if this goes into effect it would reduce the game to a glorified chat program for me. i can't afford ambrosia as it is, and with such huge dispell time, food would be useless, so a few bad hours of hunting would kill the game for three days for me.- Death Points -
Probably the most prevalent change will be the change to the Death Point system. Death Points will now increase per tier, based on Adventure Rating. At Tier 1, each Death Point will last 8 hours, the same as it does now, and will increase by 4 hours for each Tier up to 28 hours per Death Point at Tier 6. Additionally, the Death Penalty that is received upon accumulation of Death Points will begin at the same intensity as it does now and scale the same way, but will be capped at 75 percent rather than 25 percent. So, what can the player do to remove the Death Points? Players will be able to eat various foods to reduce the timer required to remove a Death Point.
bad -bad- -bad- idea