In the recent Nadia discussions, the Satyr Islands have been brought up as a crazy and difficult place to hunt. Isn't that the way they are supposed to be?
I've hunted the Satyr islands some. Not as much as some others. I even know some that spend, or have spent a LOT of their hunting time out there.
From my experience, even solo, I found the islands to be as difficult as expected. Very challenging and fun. It's one of the places that no matter what specialized armor I wear, I can't dominate the mobs.
So, what are the real expectations of 'most' players. Surely the majority doesn't want a to simply harvest comps there like a level 100 Gatherer on Flax.
Please understand, I'm not trying to say other players tactics suck or start a flame war of 'elites' vs 'casuals'. I'm seriously curious just how easy/difficult players expect these islands to be. Should there be just less types? Take away the spiders and fyakki?