I'm new.... so just take my suggestion with a grain of salt. I hope I don't get flamed... but before I make the suggestion, I want to say, I'm enjoying this game very much -- wish I had found this game a lot earlier.
Anyway onto my suggestion.
I was talking with a few players.... and they stated that the economy was poor. I first hand cannot say it is, because I've just started... but why not have it so equipment (armor, swords, ect) have a durability (health). That way there can be a steady demand for crafters? It's a beautiful crafting system, why not use it to the full potential. Allow players to repair items, but the max durability gets lower each time, eventually getting to zero... then the player would need to purchase a replacement.... this would keep the economy flowing. Again, I'm sure the Devs have though of this, and they have their reasons for not implementing item wear/tear.