Originally Posted by
Dhalin
1). We still don't have a keybind for "Cycle Nearest Enemy" for one.
2). We still don't have "cast spell on self" functionality for another. We have to Deselect our current target, heal ourselves, and then re-select the target (spending 5+ critical seconds running around trying to get your correct target re-selected).
3). We don't have "Show me people who have debuffs on them" for the party window. A healer can't tell when someone has a debuff on them, unless they have loads of chat filters on, and catch it when the mob uses the spell/ability.
4). We can't tell what buffs and debuffs are currently applied to the target.
5). We can't see what the mob is casting unless we read the chatlog; there's no "cast bar" that shows you what the target is casting and how soon it will finish casting it.
6). It has been said that it is coming "Soon", but we still don't have a Minimap as of current live patch.
7). Half of the game still has an unpolished feel, there are useless items that drop that have no apparent purpose. They are, however, working on it.. but they are just now doing Tier 2.. they've still got 3, 4, 5 and 6 left to go. At least they're working on it, though.
8). The game still takes quite awhile to load. Many other games, you click the desktop button, and you're in the game within 60 seconds. Istaria takes more like 5 minutes even on high-end computers. This would likely require an overhaul of the game's engine though. I understand if that is difficult to accomplish. Still, though, it might bring back unpleasant memories of older games that did similar. "Now Loading..." is an archaic term from Playstation 1 days. It is one of the first things that will turn people off.
9). The game has no grouping dynamics whatsoever. In fact, we DISCOURAGE grouping in Combat, with the lack of any definable Mob AI. Mob AI basically consists of "Attack the lowest level person near you relentlessly until they die" and "use your abilities when they are off cooldown". This basically says "Don't Group until Endgame, unless everyone's the same level". Even then, there are no defined Healer/Tank/Damage-Dealer roles, everyone who comes to a group has to be their own tank/healer/damage-dealer, and this I believe kills a lot of would-be strategy in Group-Based Combat that most other MMORPGs have. Wherever you have an MMORPG, you should have Group-Based Combat. Istaria is the only game thusfar that I've seen, that so strongly encourages you to solo. It goes more than encouraging you to solo, it very strongly discourages grouping pre-endgame Combat.
The above are not meant to be criticisms, but truth. I love Istaria as much as anyone else does, but one does need to be Honest. It isn't the graphics that really turn people off. If they do, then they tend to not be the type of people we want to attract anyways. I -like- the realistic-ness of the landscape and the buildings, though I do wish there were more furniture and fineries, but the game takes long enough to load *now*, I could only imagine what it would be like trying to load Tazoon when each building had 10, 20+ pieces of furniture in it.... eck.