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Thread: Imperial Training centers

  1. #1

    Default Imperial Training centers

    Some day it would be a wonderful thing to add player buildable imperial training centers. these centers would have some of the adventurer trainers and all the approprate crafting trainers. I would think that these structures would be placed by the imperial forces near settlements that have recources near them so if its a major town and it had metal and cloth near it then they would have the approprate trainers for those skills. Islands like saritova any of the major guild islands would be probably be the choice locations in other words lets creat some hubs of activity thru out the world
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  2. #2

    Default Re: Imperial Training centers

    I am not sure I ever saw an explanation of why player placed trainers were removed from the game (several years ago).
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  3. #3

    Default Re: Imperial Training centers

    Quote Originally Posted by SwordMage View Post
    I am not sure I ever saw an explanation of why player placed trainers were removed from the game (several years ago).
    Probably was too much of an Anti-Time/Coin Sink to make it so that you did not have to travel all over the world to switch classes.


    However, I want to one up this suggestion. I think it would be utterly amazingly cool to have it so that not only could you have the trainers BUUUT you could give players quests through them. It could be simple and limited to kill quests or item gathering quests and the reward would be supplied by the person who set up the quest to be held and then delivered to whomever completed it. It would be best though if the quest could have player inputed dialog that would fit into the "Quest Builder" (sort of like the key macro) in order to really add some good RP value.

  4. #4

    Default Re: Imperial Training centers

    Because NPCs are resource-heavy on both server and client. Hence, they were removed and won't be coming back.
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