Heya, it's been a while. Sorry if this has already been suggested, it probably has but I can't find anything.
I've just returned from a very, very long break, and during that break I played a lot of WoW.
Wait, wait, don't close the thread yet, hear me out!
Still here? Good.
Playing WoW I learned a hell of a lot about all sorts of fantastically MMORPG-y stuff, so when I got back and tried a bit of combat on my Dragon Galde I really noticed how much the Dragon Adventure class is focused on DPS. To be fair, it's a very versatile class, but as a Dragon, you're stuck as DPS, you can't do anything else.
(Note that I can't claim to be sure of whether Dragons can actually be effective tanks, since my main's a spellcaster type, but I've never seen a Dragon who can really take hits. Without the aid of good old Shield of Gold, at least.)
There is no option to heal, there is no option to tank. You can make yourself more effective at what you CAN do, but what Dragons can do is very broad, very cookie-cutter DPS with a few heals and a shield thrown in for good measure. I know why the original Dragon classes were removed, and don't get me wrong, it's good to have distinction between races - the OTHER races should be distinct too... that's a headache for another day... - but I feel that even if Dragons were afforded the most basic, simplistic variation in their adventuring skills it would go a long way to help balance them up more fairly against Bipeds, letting them fill different roles, and generally making them feel a bit more awesome.
Talking to a friend earlier about it, I popped up with the 'They need talent trees within the Dragon Adventure class, yay, whee~' but was made to see that that's effectively adding a game mechanic that will take a lot of coding time and whatnot. So instead, why not bring back a -very- limited selection of the old Dragon classes that were in Beta? You'd only need three or four. Four being 2 effective DPS classes: Melee/Warrior and Ranged/Mage, a single healing class, and a single tanking class. Or, just three - Melee is a DPS/tanking style combination, Range is a magic DPS, and healing is, well, healing.
The resources are more or less all there, as far as I understand it, and the Dragons still won't have the number of classes Bipeds have (you don't even need to let them multiclass if you really don't want to - multiclassing would probably be good, but if it would be a better idea to approach the 3 - 4 classes like specialized versions of Dragon Adventurer and have them be more standalone classes, I still think it would be a positive change).
I know you're probably going to want to rip me a new one, but go easy on me, I've been away for a long time! XD
~Galdeface