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Thread: Bloodskulk Soothslayers, majorly overpowered?

  1. #21

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    Quote Originally Posted by AAO
    That is how AE said they are balancing mobs, equal levels, to a single class with no techs.
    Actually AE said [ in post about evasion not effective at high lv ] that mob classes were set to gain skill/power at a rate that equalled the use of techs and buffs commonly possesed by players of that level.
    Quote Originally Posted by gusi
    I am 100 elar and 100 healer, in healer form with ~1.3k str dealing a decent amount of damage. This guy should've died in the first minute. If that.
    Aside from his overpoweredness, one single lvl 91 mob should not be able to kill a lvl 100 healer EVER.
    Anybody else feel the same about these mobs?
    Am I correct to assume you were in cargo gear that was teched for craft and your jewelery was as well? Even if not I disagree that "single lvl 91 mob should not be able to kill a lvl 100 healer EVER" and I say this as a healer. Healer is far more effective at keeping others alive than themselves (7 evasion per level, 8 armor use/lv, 8 shield/lv). As to any comparison to a shaman, they are not shaman..period. I would sayskulk are just an example of how underpowered most mobs are.

  2. #22

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    Gusi if you need a hand let me know ill wipe out the whole field... a soothsayer is nothing but a dead soothsayer to me...
    Frons Von Frik - Order

  3. #23

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    No mob is overpowered this is plain stupid.
    Let me explain my POV : Before the merges and new worls ALL mobs were a joke, from marrows to gruoks ogres and whatever ALL were weak.
    Many of us ( including me ) kept complaining about mobs being too weak.
    Now they introduced fresh mobs all the WA is stronger than our classic mobs we used to have . And so ? what is bad about it ? You cant solo one of these of same level ? Go on other mobs there are plenty of mobs that are still VERY weak.
    When I read " a lvl 100 cant solo them" just makes me laugh. If you think this how can you stand a lvl 100 dragon can kick lvl 120 treeants ? My satyr lvl 57 can kill lvl 80 golems , now thats a thing i find strange and definitely not good. I am really sick of seing people complaining, it looks to me like everybody wants to be lvl 100 without any efforts. It sound normal to me a lvl 91 can kill a healer 100. As healer shouldnt be theorically capable of soloing annything, as it is supposed to be a pure suupport unit. The WA mobs ARE strong for most AND i am HAPPY with it, if they were stronger i would even be happy, if you dont like challenge or risk hunt somewhere else. I cant understand this kind of complain.
    let me remind this is a MMOrpg, check what means MMO, if you cant kill a mob solo, group it, you dont want to group ? go play offline there are many great games and they wont be laggy.
    VIVA STRONG MOBS, MAY THEY ALL BE OVERPOWERED !!
    and lol vahrokh this is like the 10th time i see you complaining about your reagents in a topic and i dont understand how you need 320 reagents.
    6 reagents by tech*10scales=60
    +6 spells worth to be teched= 36
    still very far from 320
    think you exagerating a bit ;)
    Ishar Xhaan => Ishar_Wind Xhaan => Imrryr Xhaan Lunus Destroyer
    and his biped slave KalTorak XhaanSlave Ice Disciple
    == Ancient Order Of Istarian Knights ==

  4. #24
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    Default Re: Bloodskulk Soothslayers, majorly overpowered?



    Go on other mobs there are plenty of mobs that are still VERY weak.
    When I read " a lvl 100 cant solo them" just makes me laugh. If you think this how can you stand a lvl 100 dragon can kick lvl 120 treeants ?
    Treants and Fyakkis (I'd add beetles too) are a badly done exception. They are useless to kill reagents wise too.
    Having powerlevellers friendly mobs is a distortion to correct to a commeausurable difficulty, not the opposite fact that the other lower level mobs you have to kill are too hard.

    I am really sick of seing people complaining, it looks to me like everybody wants to be lvl 100 without any efforts
    In fact those quitting are mostly old timers. They were most level 100+ grinded on wolves (dragons, monks, because they were already under before the merge - Had to be level 85 to kill a marrow reliably vs others doing that at level 69).
    I myself was level 95 at merge and just because I stopped adventuring to enjoy levelling up my last dings on the new world mobs.
    Achieving that famous level 100 in this game is not that much to be proud of. Expecially after the crimson cheesy scourge were introduced.

    if you dont like challenge or risk hunt somewhere else
    Sure, so if you have to get silk and are constantly attacked by spiders that would require 10 more levels off you, you just have to stop levelling your craft. It's that simple.
    Or if you have to hunt _those_ reagents you just have to go hunt at pawn first and vielos later. Utter fun galore.

    let me remind this is a MMOrpg, check what means MMO, if you cant kill a mob solo, group it, you dont want to group ? go play offline there are many great games and they wont be laggy.
    Nothing against grouping. Except for this game claiming being "the" casual player friendly game and not EQ, there is nothing wrong in grouping for fun, guild hunts etc.
    But there are times like for reagents farming that you have to spend hours and hours (or days for 20 - 40 same reagents) on the same mobs. What group will stay with you for such long time, killing only one kind of mob, die very often i.e. to WA mobs and hand you off nicely all the drops?

    and lol vahrokh this is like the 10th time i see you complaining about your reagents in a topic and i dont understand how you need 320 reagents.
    6 reagents by tech*10scales=60
    +6 spells worth to be teched= 36
    still very far from 320
    First of all thank you for deciding that I have 6 spells worth teching.
    Since I have nothing left to do in game (that I play exclusively for playing what *I* want to play, that is dragon) since months but paying a subscription, I am going to tech every spell I have. Just to convince myself that my 2 accounts have a slight meaning.

    Then let's rehash some math:
    6 spells "worth" teching (forgetting that I miss i.e. Tempest IV with techs IV, blast IV with techs IV, gust and barrage IV with techs IV and so on...) are:

    (2 x first reagent V + 2 x second reagent V a tech) x 3 techs = 12 reagents a spell.

    12 reagents x 6 spells = 72 reagents.


    Same applies to scales, with the difference that since as dragon I sorely suck in most stats (several are at 700 base at level 100 craft with all quests done) I need focused specialistic equipments.

    So I need:

    12 reagents * 10 scales = 120 reagents a equipment.

    I need at minimum

    - combat equipment (atm I still beginning to do it with V techs)
    - mining / smelting / scalecrafting equipment (else I won't smelt tier V at 2:1 nor I can make 3 tech V scales V at all - and it's my specialty! Sigh)
    - quarry / stoneworking / probably scalecraft again or armor
    - spellcrafting and gemworking and focus
    - essence harvesting / shaping / transmutation (not sure)

    That makes up for 120 * 5 = 600 reagents. And for making not optimal equipments, else I'd have to make 2 or 3 more.

    Since being dragon I have the huge blessing of having some techs like Primal V requiring all 4 reagents off WA mobs, more than half reagents are off them or the ever present not in game hellhound manes.
    That is I atm miss 352 reagents plus the "regular mob" ones I am killing as I need them for the next scale.

    Sum 600 reagents + the "6 worthy spell" 72 reagents and you see a number worse than what I said.

    Now do you understand?

    think you exagerating a bit
    True, I was being too low on my numbers.
    Vahrokh Vain - Ancient dragon level 100 adv 100 craft 34M of untainted, fireworks and other crap free hoard.
    Isarion - Reaver Healer Spiritist, many craft classes.

  5. #25

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    ^^^^Moan Whine Moan^^^^ [:'(]
    Orophin Eluch - Elf

    Disappeared without a trace....

  6. #26
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    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    Pumping up the post count?
    Vahrokh Vain - Ancient dragon level 100 adv 100 craft 34M of untainted, fireworks and other crap free hoard.
    Isarion - Reaver Healer Spiritist, many craft classes.

  7. #27

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    Actually jah,
    In a direct question ssry (who is in charge of mob balance) stated that he is balancing monsters to be equal with a single schooled unteched character of equal level.

    If AE thinks they can just come in, buff the mobs to hell and make them equal to power gamers that can camp and grind for tech comps all day, then this game might as well not exist anymore.

  8. #28

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    Dont take it that bad Vahrokh no personnal attack against you.
    But you re exagerating and y know it. Are you part of these dragons that keep saying " I am not using gold rage or shield of gold they are too costy" ? I ve ssen many say this ( even read some saying proudly they didnt put it on hotkey bar lol )
    they havent understand anything, hoard is not to be watchen, it is to be used. Every 30 seconds we can deal damage no biped can do in the same time frame( Whip+goldrage+silver), it does come with a cost and i dont complain to this as it seems logical to me .
    People anyways wont go hunt them for most as they prefer to farm the satyr isle for easy XP on multiple mobs. Sad it is I agreee but that's how people react.
    Also dont forget ( well thats what AE is saying so cant guarantee truth ) that hatchling IS supposed to be underpowered, adults are supposed to be on par with same lvl biped ( w/o multiclassing) but Ancients are supposed to beheavily boosted when we will be able too, so you can consider these times as the hard times to live to one day become ancient and uber.
    As for what you were saying everyone plays his way I never done 1 fucking wolf quest, and only few times went marrow hunting ( btw we could kill marrows way before lvl 80 contrary what you say ) that didnt block me for reaching lvl 94 before crimson went on hunting only reanimateds or ogres and DAYS in western deadlands ( gathered 120 + tokens myself to buy forms ) well everytime I was asking ppl to help me hunt there nobody wanted answer was usually " no way lets go to marrows we make more XP and dont die" same goes for ED now.
    These mobs HAVE to be overpowered, otherwise the WA would be just a joke and you know it .

    Ishar Xhaan => Ishar_Wind Xhaan => Imrryr Xhaan Lunus Destroyer
    and his biped slave KalTorak XhaanSlave Ice Disciple
    == Ancient Order Of Istarian Knights ==

  9. #29
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    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    Are you part of these dragons that keep saying " I am not using gold rage or shield of gold they are too costy" ?
    No I am one of those who say "I am not using gold rage or shield of gold because they are too cheesy".

    Silver strike is good and balanced.
    Gold shield I never found for it to be a lifesaver but in one occasion so I usually don't use it. It lasts too little (like spiked scales) to change the tide of i.e. a Mhedon battle.

    Gold rage I don't like because places the uncapable on the same plane of those who know how to fight. It requires no effort to crank the nuke and watch the mob go boom. That's why I don't use it, but I don't spell doom if you do, it's just my play style.

    btw we could kill marrows way before lvl 80 contrary what you say
    With tier IV equipment and no hoard usage? I doubt. Expecially if you want to farm so you cannot rely on the breeze ability.
    Farm is not blasphemy, all do that but three classes. I did not find them farmable for i.e. hoard drops like others could do and then sell me what I could not kill fast enough in a given lapse of time.

    Using gold rage of course allowed a level 65 dragon to kill the marrow, but that would be mostly a once in a whileshow off you cannot sustain "reliably for day by day hunting". Unless hoard rains on you.
    Vahrokh Vain - Ancient dragon level 100 adv 100 craft 34M of untainted, fireworks and other crap free hoard.
    Isarion - Reaver Healer Spiritist, many craft classes.

  10. #30
    Member Kulamata's Avatar
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    Default Re: Bloodskulk Soothslayers, majorly overpowered?



    I find that gear teched with blight, spirit, and to a lesser extent nature wards and resists is helpful against such. And of course the spell equivalents. Also, if you do not have detox, it helps a lot to have your healing, resistance, and ward spells teched with cleanse, and you need purify as well.

    And I do believe that some critters in the game should be suitable group targets, and some should be solo targets. The balance is subjective, but seems somewhere near right to me.
    ____Kulamata Quality Armor___
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  11. #31

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    I can kill those bloodskulks, fyakki, spiders, etc. 100Dragon who uses both spells and melee during typical fights. The shamans do suck off all my buffs, it's annoying but I can still kill 1 maybe 2 at a time. fyakki just wait for the Hardened Shell to fade then they drop fast. Both your characters type, and playstyle will affect which mobs you can handle, and which you can't.

    With my breeze I can handle 2 to 3 fyakki/spiders, 1 to 2 bloodskulks, 1 vexator ( adds = retreat), and use attacks suited to the mobs. Fyakki and spiders I use spells, bloodskulks both, vexators melee.

    If you play solely melee, soley caster, things like that, there will be mobs you can handle, and ones you can't


    I simply adjust the playing style to fit the situation.

    Guaran

  12. #32
    gopher65
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    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    At lvl 79, with not much multiclassing, and wearing cobalt ringmail using a tier IV crossbow I could take down a lvl 120 massive thornwood treant. They are most definately not overpowered.

    Some of the WA mobs are clearly meant to be group only. This isn't bad except that you need the tech comps from those mobs to tech your armor.

    But please read this next part. I've posted this before and everyone ignores it cause they don't want to hear it.

    I never played EQ, but as I understand it you needed to camp uber group only mobs in order to get the best items in the game correct? So what is the HZ equiventent of those uber premade items? Why Tier V armor/weapons/spells teched with magicreagents in order to make them
    magic. In HZ teched items are MAGIC. Not everyone should have them, and they shouldn't be easy to get.

    Premerger everyone had a double teched weapon/spells/armor sets. Does that make sense? Have you ever played a game where EVERYONE could have the best items? It is competely stupid to have a game like that. So AE changed it. They made magic uberitems DIFFICULT to get. So that only those willing to put in massive time and effort could get them.

    Either you hunt very hard mobs darn near forever, or you make a great deal of money and buy the comps from other players or the gypies.

    Doesn't it make more sense to have magic items RARE??? Or do you just want the best items with zero effort? Personally, I can't put in enough time in this game to get tech comps anymore. They are too expensive and time intensive to get. Therefore I will (oh horror of horrors) have nonmagical armor when I finally upgrade.

  13. #33

    Default Re: Bloodskulk Soothslayers, majorly overpowered?

    Quote Originally Posted by AA0
    Actually jah,
    In a direct question ssry (who is in charge of mob balance) stated that he is balancing monsters to be equal with a single schooled unteched character of equal level.
    If that were the case I would like to know how Crimson Scourge'sImp Spiritbolt5vs myselfoutdamages my Spiritbolt/Bloodbolt vs lv1mob. Perhaps Ssrydian is in the process of balanceing...*shrug*. Smeglor posted the following on 10/28/04:

    Quote Originally Posted by Smeglor
    In order to make the enemies increase in challenge as you progress through levels, we altered the way monsters gain skills. Unlike player schools, which gain the same amount every level, monsters schools increase their skills in an accelerated manner as they get higher in level. This helps compensate for things they don't have, like techniques, training points, gifts/buffs (beyond what they cast on themselves) and potions.
    http://community.istaria.com/Web/ShowPost.aspx?PostID=11280

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