Would it be possible to fix these? They are just two entries in the database to update so they tell the animator to load the correct animation sequence number. 5 minutes?
The bugs would be dragons "digging" when hit by dispirit foe and other spells and golems "standing up and dying" tens of time while being mined (only by bipeds) after being dead.
Both anomalies are up since the "new combat manager" has been put up months ago.
The matrioska mob "feature" is nasty: yesterday I attacked a wolf and... it was 9!, all neatly stacked.
Some time later it happened again.
Can't we get at least a number on those grouped mobs saying how many overlapped are there?
I.e. from "Dire Wolf" the label would change in "Dire Wolf (9)".