I don't agree with the proposed changes to Spellbind and Area Spellbind. Those are critical, core abilities a Sorceror has to help with crowd control, it is easier to manage massive crowds of enemies and assist your allies when the enemies can't move period.
To illustrate, a group of adventurers and I battled against a greater blight anchor that was ruthlessly spawning tons of enemies that would have very quickly overwhelmed us all in a matter of seconds, had my spellbind and area spellbind only been stuns that lasted for a couple seconds. The abilities, as they are now, are absolutely critical to continue as they are, untouched. After all, a Sorceror, by the lore in the description of the school can 'control their enemies like puppets on a string'. Being able to control their mind to make them unable to act until you desire to let them act follows in suit with that. Stuns, on the other paw... just momentarily stop them. In that regard, please leave spellbind and area spellbind as they are. On another note, changing spellbind and area spellbind into stuns would also, more or less make the Sorceror mirror Wizard to a degree, which has many abilities that stun the enemies and specializes in stunning. Manipulating a creature's mind to render them unable to act until you release them makes far more sense to leave as a Sorceror's responsibility.